A Conversation for The h2g2 Assassins guild
The Fleet Admiral's Office
AK - fancy that! Posted Dec 30, 2003
that's what I thought, but I wasn't sure, so...
*off I go*
The Fleet Admiral's Office
Wøñkø Posted Dec 31, 2003
IT's, I think, more important, to have the higher ranked people in charge of the lower ranked people. It just seems sensible.
And the reason my squad leaders are inactive is because I only have the ranks in the right place, not the individual people, and those lower people are subject to random rank changes.
BTW, your table doesn't, as far as I saw, have any people's promotions in it, it has the absolutely useless rank of "N.C.O.", even in your table squads are useless because asd you said a lot of people are inactive and no matter how you arrange it, they'[re still inactive and it's better to have inactive lower-ranked members than inactive leaders. then who's the leader?
so from what I see of you table it is made the way it is only to make room for "divisions" and "squads". Which are pretty useless for now.
I'm gonna go do something on mine though.. make most of the active people on one side while the inactive are on the other, in sort of discontinued groups that aren't used until they are filled.
Positions shouldn't be awarded for activity, ranks should, and positions should be awarded for ranks. So indirectly, they are awarded for activity, but really, all the people of a rank should be in equal positions.
Of course, it's going to be top heavy or it's going to be chaotic. Mine may have all the active people near the top, but that's OK because that means that until we have more people divisions or even companies will be like squads, and what are currently squads will be useless. Yours has squads of with 1 active member, maybe even a division with only 3 or so people. Wha's the use of that?
I'm gonna go play with mine.
Give yers some promotions.
The Fleet Admiral's Office
Wøñkø Posted Dec 31, 2003
Oh, and the Guild has about 2 active members below the rank of lieutenant.
The Fleet Admiral's Office
Wøñkø Posted Dec 31, 2003
OK, I'm not even going to bother with this thing.
The xS mean a mulitple of. 1 per Admiral.
We ought to have these ranks:
1| Admiral of the fleet.
2| Admirals. If there are more, then there are more Vice and Rear too, and a higher multiple of Captains and Lieutenants.
2| Vice Admirals.
2| Rear Admirals.
2x| Captains- if a Captain leads a squad, he is a commodore. If he leads a very small group, he's a Commander, otherwise just Captain.
variable| Lieutenant Commanders-useless rank, just a slightly more important Lieutenant, one per Lieutenant.
2x| Lieutenants-2 times as many as captains, is a captain's SiC, 2 to a captain, preferably one is a Lieutenant Commander and thus a little higher than the other.
2x Sub-lieutenants- same number as Lieutenants (and L. Commanders)
any number| Midshipman, really the rest.
The Fleet Admiral's Office
Wøñkø Posted Dec 31, 2003
forget that "One per Admiral"-put it in the wrong place.
The Fleet Admiral's Office
Wøñkø Posted Dec 31, 2003
Even better- forget all that. We have about 10 active members. So we should probably have them all in one Company so that the orders of Rank will be clear. Everyone else will be off to the side or something.
That's really quite pitiful I think. LEt's go merge with someone.
No, let's not. Let's drop the Navy crap and make our own ranks. Vaguely related to the 'Guild' part of the group's name.
The Fleet Admiral's Office
AK - fancy that! Posted Dec 31, 2003
You realize the last some 7 posts have all been by you?
Yes, of coures, the leader is the guildmaster.
The Fleet Admiral's Office
Wøñkø Posted Dec 31, 2003
OK-we don't have enough members for 2 Admirals, Vice As, or Rears. so...
We won't need an Admiral of the fleet till we do.
1 Admiral-Anthea
1 Vice Admiral-WIRO
1 Rear Admiral-Wonko
Anyone that has direct command over 2 or more squads can be a Commodore.
2 Captains- Joe C and Skenvoy
Anyone in charge of a squad can be a Commander.
2 Lieutenant commanders- HDS and AK
4 Lieutenants- I dunno.
8 Sublieutenants- Same.
Rest would be Midshipman.
-->SEE- that doesn't FIT our needs either. We dont's need navy ranks.<--
----------------------------------------------------------------
Recipe for an Assassin's Guild. (many don't have names yet, we can think about those. Marked with ??)
1 Guild Leader
1 Sic ??
2 Organizer/TiC/Coordinator/Commander/negotiater/??
4 Captains -run a 'job'
8 Supervisors -supervisor the people that do the 'job', maybe 8 depending on what sort of 'jobs' the Captain does.
16 Operators/Assassins/?? -do the 'job', although others can too. # depends on the 'job', each 'job' gets a variable #, higher or lower ranked people can do the 'job' also.
Some Guards.
Lots of other random positions. Inactive people can be 'mercenary Assassins' or something. It's not an army, sort of a mercenary organization.
In this sort of system it would probably be best to merge with the thieves' Guild, so we'd have various types of 'jobs'.
The Fleet Admiral's Office
Wøñkø Posted Dec 31, 2003
change "Guild Leader" to Guildmaster.
we could even merge with the Spy Society. It'd give us more Captains (-each would only run one sort of job), more different sorts of jobs, ...
To the thesaurus! blech.
possible positions- overseer, taskmaster, manager, director... hm.
Am I going on endlessly for absolutely no reason with no positive result in sight?
The Fleet Admiral's Office
Wøñkø Posted Dec 31, 2003
Pardon me, but what were you saying about squads with no active members? Your table has a few of those. Maybe more than a few.
The Fleet Admiral's Office
Wiro Posted Dec 31, 2003
I dessinged the structure, i didn't place people. and i didn't decide what ranks they had. that was the Admiral of the fleet who did it.
The Fleet Admiral's Office
Wiro Posted Dec 31, 2003
Wonko the fault your finding with to many ranks is only because u inist to be in a postion you must have rank. Why must that be the case?
The Fleet Admiral's Office
Max Conrad Posted Dec 31, 2003
I must insist on retaining my rank of "Oberleutenant-zur-See", although this need not be accomodated within the "grade structure" of the guild.
I am all in favour of a merger with the Spies. However, "guild" is a very old-fashioned term, especially for a forward-thinking, technologically-minded, dynamic organisation, such as ours. "The Unchartered Institute of Espionage" [Unc.I.Es.]has a nice, professional ring to it.
I suggest the following grade structure. I'm particularly pleased with the easy-to-remember abbreviations, which you should all find very handy.
_____________________________________________________________________
Chaindangler/ Past Chaindangler [Ch.Unc.I.Es./ P.Ch.Unc.I.Es]
Vice-Chaindangler [V.Ch.Unc.I.Es.]
Excellent Chap/ Wonderful Gal [Exc.Cp.Unc.I.Es./ Wfl.Gl.Unc.I.Es.]
[Exc.Cp. & Wfl. Gl. are honorary ranks, awarded annually to those from outside the Institute, who promote assasination and spying.]
Jolly Good Fellow [J.G.F.Unc.I.Es.]
Associanate [Ass.In.Unc.I.Es.]
Ordinary Member [Bg.Stnd.M.Unc.I.Es]
Licencee [Hic.Unc.I.Es.]
_____________________________________________________________________
The Chaindangler/ Vice-Chaindangler [elected annually] and Jolly Good Fellows sit on the "Inner Tube" of the Institute. [It's very comfy.]
The Fleet Admiral's Office
U218534 Posted Dec 31, 2003
My :
First, the only problem I can see with the new table is that it doesn't allow for easy promotion. Under the old system, people were promoted because they deserved promotion, and only because they deserved promotion. Those that didn't deserve it, didn't get it, and so we had several inactive Midshipmen and NCOs. Now, there's no hope of promotion unless a vacuum is created, either by assassination (!) or by demotion by a superior.
My other point is that Skullock appears to be a member of the Squad he is in charge of...
The Fleet Admiral's Office
Wiro Posted Dec 31, 2003
under the system employed now you can still get promoted
cos you don't need a rank to hold a postition at teh moment
the whole point of the tanle once peole thought up names etc ... was so taht we could organise inter squad inter divison inter compnay battles otehr.
The Fleet Admiral's Office
Max Conrad Posted Dec 31, 2003
I think we should move away from military or naval ranks.
A professional body is the modern equivalent of a medieval guild.
You could still allocate posts or give people job titles, in addition to my system.
The Fleet Admiral's Office
Wiro Posted Dec 31, 2003
your rankstructure sounds good, put there won't be any elections.
but that dosn't make that much dufference one name for an rank or another you get the same result
The Fleet Admiral's Office
AK - fancy that! Posted Dec 31, 2003
I say, no military stuff for the rankings, but I don't see why we shouldn't have "medieval" soundingthings.
THere's simply the guildmaster, SiC, coordinators, and everybody else, or somethign like that. No reason why we have to have fifty different ranks...
The Fleet Admiral's Office
Wiro Posted Dec 31, 2003
Ranks in the table are a minor point .... they show the cahin of command whne not in a divison event...
the table demonstrates the structure tjo be used when you are told do do sometihng in your divisions
The Fleet Admiral's Office
Wøñkø Posted Dec 31, 2003
That table of yours would be good for a small mercenart army where everyone went out in groups to perform parts of a plan. Unfortunately, we're supposed to do our jobs individually or with a very small portion of the Guild.
And we really ought to lose the Navy ranks.
Key: Complain about this post
The Fleet Admiral's Office
- 501: AK - fancy that! (Dec 30, 2003)
- 502: Wøñkø (Dec 31, 2003)
- 503: Wøñkø (Dec 31, 2003)
- 504: Wøñkø (Dec 31, 2003)
- 505: Wøñkø (Dec 31, 2003)
- 506: Wøñkø (Dec 31, 2003)
- 507: AK - fancy that! (Dec 31, 2003)
- 508: Wøñkø (Dec 31, 2003)
- 509: Wøñkø (Dec 31, 2003)
- 510: Wøñkø (Dec 31, 2003)
- 511: Wiro (Dec 31, 2003)
- 512: Wiro (Dec 31, 2003)
- 513: Max Conrad (Dec 31, 2003)
- 514: U218534 (Dec 31, 2003)
- 515: Wiro (Dec 31, 2003)
- 516: Max Conrad (Dec 31, 2003)
- 517: Wiro (Dec 31, 2003)
- 518: AK - fancy that! (Dec 31, 2003)
- 519: Wiro (Dec 31, 2003)
- 520: Wøñkø (Dec 31, 2003)
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