This is the Message Centre for Dizzy H. Muffin
Looking for trouble
Scandrea Posted Aug 11, 2004
At least it all balances out...
*Starts bushwacking through the forest toward the voices.*
Looking for trouble
Dizzy H. Muffin Posted Aug 11, 2004
[You go NORTHWEST. You find yourself in a maze of twisty paths through the forest, all alike. You can hear voices to the WEST, apparently bickering. With all the underbrush, it's hard to see any paths.]
Looking for trouble
Scandrea Posted Aug 11, 2004
*Pulls out COMPASS. Heads due WEST towards the voices.*
Are you guys still back there?
Looking for trouble
Dizzy H. Muffin Posted Aug 12, 2004
[You go WEST. You find yourself in a maze of twisty paths through the forest, all alike. You can hear voices to the NORTHEAST, apparently bickering. With all the underbrush, it's hard to see any paths.]
[Woogy] [right behind her] YEZZ!!!1!111!11
Looking for trouble
Scandrea Posted Aug 12, 2004
I think they must be moving...
*draws a complicated diagram on the forest floor.*
Let's see... if we were here when we heard them to the northeast.... then we heard them to the north... then the west... now back to the northeast...
*Diagram looks like a plate of spaghetti.*
Looking for trouble
Dizzy H. Muffin Posted Aug 13, 2004
[Corrigible] They've probably been moving the whole time, and by a contrived coincidence they're always one step ahead of us.
Looking for trouble
Scandrea Posted Aug 13, 2004
So what do you propose? We follow the voices as best we can, and hope we don't run into something nasty? Or do you happen to have a Force trick up your sleeve?
Looking for trouble
Dizzy H. Muffin Posted Aug 13, 2004
[Corrigible] We probably ought to just continue. I don't know how else we'll find our way to the next, uh ...
[Laguna] PLTO DEVCIE!!1!!!1!1
[Corrigible] Yeah.
Looking for trouble
Scandrea Posted Aug 13, 2004
All right, to the next plot device!
*Follows the voices.*
Looking for trouble
Dizzy H. Muffin Posted Aug 14, 2004
[You go NORTHEAST. You find yourself in a maze of twisty paths through the forest, all alike. You can hear voices to the NORTH, apparently bickering. With all the underbrush, it's hard to see any paths.]
Looking for trouble
Scandrea Posted Aug 14, 2004
Is this ever going to end? I mean, the least that could happen is we get attacked by something!
*Walks NORTH, still following voices.*
Looking for trouble
Dizzy H. Muffin Posted Aug 15, 2004
[You go NORTH and enter a clearing. In the middle of the clearing is a hill. On top of the hill is ARTAX, PIFFANY, and YEAGAR, battling with a GAZEEBO. NODWICK is nearby, a pile of items on his back. Obvious exits are NORTH, SOUTH, and --]
[Yeagar] Will you shut up!? We're trying to fight here!
[Sorry.]
Looking for trouble
Dizzy H. Muffin Posted Aug 15, 2004
Some explanation here is required.
This is based on a true story in which two guys were playing D&D. The Gamemaster gave a description of the room which included, "On top of the hill is a gazeebo." The player assumed that a gazeebo was some sort of monster, and the GM kept saying, "Why? It's a gazeebo!" or variations. (The character even fired an arrow at it; it just stuck there. Player: "It doesn't wake up?" GM: "Wake up?? It's a gazeebo!") It ended with the GM, frustrated in defeat, just said, "It's too late. You have awakened the gazeebo. It leaps up and eats you." The player grumbles, "Maybe I'll roll up a fire mage to avenge my archer."
Now, an /intelligent/ GM would have said, "You don't know what a gazeebo is, do you?" Failing that, an /intelligent/ player would have said, "What's a gazeebo?" The moral of the story is, don't mess with gazeebos.
[Corrigible] They ... seem to be doing fine.
[A killing blow is landed on Yeagar. Piffany pulls out a roll of duct tape.]
[Corrigible] [drawing lightsaber] Scratch that ...
Looking for trouble
Scandrea Posted Aug 15, 2004
That's a good one!
Right!
*Pulls out rockhammer.*
You know, one of these days I'm going to have to get a better weapon...
Looking for trouble
Dizzy H. Muffin Posted Aug 16, 2004
[Corrigible] [takes out a Chefinator (a handgun currently set to "medium-well") and hands it to Scandrea] Here.
[He runs forward to jump over the heads of the other adventurers and slashes down at the Gazeebo, which promptly hits him in the stomach and sends him sprawling.]
Looking for trouble
Scandrea Posted Aug 16, 2004
Thanks!
*Runs off to the flank, and fires the Chefinator at the gazeebo.*
Looking for trouble
Dizzy H. Muffin Posted Aug 17, 2004
[The wood on the gazeebo darkens, and the paint starts to curl a bit. Then it bursts into flames and collapses in a pile of ash.]
[Artax] Wow. I thought it had wards against flames ... Oh well. Piffany, how's Yeagar coming along?
[Piffany] [taps Yeagar on the head with her staff] All done!
[Yeagar] [sitting up and rubbing his head] ... Ow ...
Looking for trouble
Scandrea Posted Aug 18, 2004
Where did Nodwick go? And for that matter, where are the other three cartoon characters I came with?
Looking for trouble
Dizzy H. Muffin Posted Aug 18, 2004
[Nodwick] I'm right here. I used my "Go Unnoticed" Henchman skill to avoid being seen.
[Woogy] [right behind Scandrea] RIET HEER!!!111!11!1!
[Laguna] LOLOLOLOL
[Corrigible] [facepalming] Ugh ...
[Artax] Er, right. Perhaps we should leave this area. Really quickly.
Key: Complain about this post
Looking for trouble
- 121: Scandrea (Aug 11, 2004)
- 122: Dizzy H. Muffin (Aug 11, 2004)
- 123: Scandrea (Aug 11, 2004)
- 124: Dizzy H. Muffin (Aug 12, 2004)
- 125: Scandrea (Aug 12, 2004)
- 126: Dizzy H. Muffin (Aug 13, 2004)
- 127: Scandrea (Aug 13, 2004)
- 128: Dizzy H. Muffin (Aug 13, 2004)
- 129: Scandrea (Aug 13, 2004)
- 130: Dizzy H. Muffin (Aug 14, 2004)
- 131: Scandrea (Aug 14, 2004)
- 132: Dizzy H. Muffin (Aug 15, 2004)
- 133: Scandrea (Aug 15, 2004)
- 134: Dizzy H. Muffin (Aug 15, 2004)
- 135: Scandrea (Aug 15, 2004)
- 136: Dizzy H. Muffin (Aug 16, 2004)
- 137: Scandrea (Aug 16, 2004)
- 138: Dizzy H. Muffin (Aug 17, 2004)
- 139: Scandrea (Aug 18, 2004)
- 140: Dizzy H. Muffin (Aug 18, 2004)
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