A Conversation for Storm of Chronos

The Deep Mine.

Post 21

Mystrunner

Time= 14.00

*In a flash of light, Mystrunner appears just outside the mouth of the tunnel, behind a short outcropping. He walks from there into the mouth of the tunnel, and heads down.*


The Deep Mine.

Post 22

Craxus "ACE" (High Lord of the Magicians Guild "A2510425")

Time:14:00:45

*Craxus is transported down near the mouth of the cave, and waits for his fellow companions to arrive. In the process, Craxus cocks his 13mm Hellsing handguns.*


The Deep Mine.

Post 23

Mystrunner

Craxus, where is the rest of your Trinity? Get them out here as fast as you can. Take whatever lives nessassary. These miners are hardly human anymore, and I doubt even YOU'd like their blood now. What's left of it, that is.

And one other thing. Leave the vampire for me. I have some old debts to pay off...


The Deep Mine.

Post 24

Craxus "ACE" (High Lord of the Magicians Guild "A2510425")

*Craxus sighs.*

I'm moving in with out them. They can catch up.

*Craxus moves into the caves with the slightest tap of his ever so silent feet. In seconds he is in complete darkness, but Craxus is a vampire and can see in the dark perfectly.*

*Craxus fangs grow out and Craxus licks his teeth, ready to feed the ever growing evil miners.*


The Deep Mine.

Post 25

RMF Art Vandelay: Missing- Presumed Fed[Hero], Join DISF at A925391!

remember who is in charge of this trinity Myst, our job is to eliminate threats to humans, which these things are, were continuing to go down, and are going to kill these things, if you want to get the vamp, you better get your a** down here...

Amy objections to continuing Craxus? HDS?


The Deep Mine.

Post 26

RMF Art Vandelay: Missing- Presumed Fed[Hero], Join DISF at A925391!

Guess not...


The Deep Mine.

Post 27

Craxus "ACE" (High Lord of the Magicians Guild "A2510425")

Shhh!

*Craxus lurkes out and grab's a corrupted miner. The miner off balance Craxus ripes his throat out, and shoots a slug into his chest from his 13mm hellsing handgun.&


The Deep Mine.

Post 28

RMF Art Vandelay: Missing- Presumed Fed[Hero], Join DISF at A925391!

you seem to have been here longer, what is going on?


The Deep Mine.

Post 29

Craxus "ACE" (High Lord of the Magicians Guild "A2510425")

Ask Myst, he would know more.


The Deep Mine.

Post 30

Mystrunner

I would politley remind you that I am your superior officer In this quest smiley - winkeye... and these are no longer human. They've become... ghouls. I will create a diversion. One moment.

*Mystrunner slips down into the mine shaft, and heads off into the entrance of one of the tunnels, pulling a small, smooth oblong canister out of one sleeve.*

If you check your gear, you'll find a gas mask. Put it on, now.


The Deep Mine.

Post 31

Craxus "ACE" (High Lord of the Magicians Guild "A2510425")

I don't require one, for you see I don't breath.


The Deep Mine.

Post 32

RMF Art Vandelay: Missing- Presumed Fed[Hero], Join DISF at A925391!

*Dons Mask*


The Deep Mine.

Post 33

Mystrunner

Right.

*Mystrunner slams the canister down on a rock and screams out:*

GAS VEIN! EVERYONE OUT! QUICKLY!


The Deep Mine.

Post 34

Wargamer (The Wanderer)

*A dark figure strides through the gas. He finds a choking rebel, and lifts the man up.*
[Rebel] *Cough* Wha... are...
[Reaper] The Reaper of Souls, and I have come for yours.
*A surge of energy later, the rebel is dead.*
[Reaper] Mystrunner, glad you arrived. These mines are filled with sheer drops, and the gas with inhibit your vision. I advise you tread carefully...
[Marshal] Hey guys, you know anything about a Gas vein down there?


Since we need Gas masks, I'm assuming the gas is poisonous...


The Deep Mine.

Post 35

Mystrunner

Yup, mildly so. Won't kill you if you get too much, but is slightly flammable in large quantities.

Nice to see you, too, Crimson Noble. I'm assuming you have a good idea of where things are. Where next?


The Deep Mine.

Post 36

Craxus "ACE" (High Lord of the Magicians Guild "A2510425")

*Craxus immerges from the gas, next to Reaper.*

Hello...


The Deep Mine.

Post 37

Wargamer (The Wanderer)

Time = 14:20

[Marshal] Whatever's going on, I'm assuming it's your fault...


The Deep Mine.

Post 38

Mystrunner

Time = 14:21

You're more than likely right. Any info on what's going to be in our paths down there?


The Deep Mine.

Post 39

Wargamer (The Wanderer)

Time=14:30

[Marshal] Let's see... our scans show that there's a large gas-mine about 70 meters below you. I'm not sure where the Vampires are, but that's a good place to start.


The deeper you go, the hardr it is to scan/beam, so you'll be all but alone when the Vampires finally arrive...


The Deep Mine.

Post 40

Mystrunner

Good...

Hmm. Right. All trinities, form together, and move down. If anyone tries to stop you, kill.

*Mystrunner ativates his augumentations, and plunges into the darkness, the darkness revealed by man's best technology.*


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