A Conversation for Storm of Chronos

Chronoship

Post 121

Aries (ACE + Badger)

Stuff all this waiting I'm going back down computer one to beam down. *dematerializes*


Chronoship

Post 122

His Divine Shadow: ACE, Shi Alyt

*HDS shimmers and appears onboard. He looks like hell, bleeding from rocks and talons and he only has one leg. He is leaning on a gattling gun, a bloody saber in his other hand.*

My leg hurts. Medic?


Chronoship

Post 123

Craxus "ACE" (High Lord of the Magicians Guild "A2510425")

*Craxus appears on the teleport pad.*

*Craxus rubbs some of his wounds.*

Argh...those vamps got me a little.

Don't worry though some time from now it will be all healed.


Chronoship

Post 124

His Divine Shadow: ACE, Shi Alyt

*HDS sways a bit from side too side, wondering if a medic is even on board*


Chronoship

Post 125

Aries (ACE + Badger)

*rematerializes* Was there anyone else down there?


Chronoship

Post 126

His Divine Shadow: ACE, Shi Alyt

Isn't Reaper?

If you all don't mind, I think my leg would feel better if I passed out.

*Promptly passes out, hits the ground like a ton of bricks (only without all that breaking and cracking)*


Chronoship

Post 127

Aries (ACE + Badger)

and I think I'll feel better if I went asleep. smiley - yawnsmiley - zzz


Chronoship

Post 128

Craxus "ACE" (High Lord of the Magicians Guild "A2510425")

I know we left Reaper but Im assuming that he comes back up.


Chronoship

Post 129

Aries (ACE + Badger)

Right so what now? I mean after we have had a rest and a reload.


Chronoship

Post 130

His Divine Shadow: ACE, Shi Alyt

could we drop a chrono-bomb? Designed to wipe all the vamps and undead down there from time? If they never exsisted, would they not then never threaten life on the planet?


Chronoship

Post 131

Aries (ACE + Badger)

Possibly, what causes the planet to blow up anyway?


Chronoship

Post 132

His Divine Shadow: ACE, Shi Alyt

the planet blows up?

I didn't know that.

In that case, perhaps a bomb would not be the best way to go.


Chronoship

Post 133

Aries (ACE + Badger)

well anyway, what causes this loop effect in time?


Chronoship

Post 134

recrash

[Dr. Recrash] "Us."

He pointed to some readings.

"I believe a critical part of the timeline was revealed, with the proposal to drop a chronobomb on Heval," he said. "Heval was, IS situated on a very touchy part of spacetime. Calculations show that the Chronoship is also interacting with the "Hypertemporal Spirapattern Effect" around the planet."

"I theorize we DID drop a chronobomb, are about to, thereby settin the whole damn thing in motion."

"Rot these vampires!"


Chronoship

Post 135

His Divine Shadow: ACE, Shi Alyt

should we then, not drop a chrono bomb?


Chronoship

Post 136

recrash

To bomb, or not to bomb. That is the question. See, either could set off one of two things, which I'll explain.

(Pointing to a chart)

The Happy Versions:

To Bomb - Vampires die, we come full circle and Heval snaps out of this Sario Rip and we all go home happy.

Not To Bomb - we fly off, convinced that Heval is one f*cked up mess and it's better to leave well alone.

The Director's Cut:

To Bomb - We set off a temporal chain reaction which finishes the destruction of Heval and, by the way, ourselves.

Not To Bomb - Eventually the fabric weakens from too many repeats, and collapses, us in it.

Everything clearer?


Chronoship

Post 137

His Divine Shadow: ACE, Shi Alyt

could we leave before the destruction?


Chronoship

Post 138

Wargamer (The Wanderer)

[Fester] Probably. The problem is that we don't know whether we'll save the world of blast it into an asteroid belt...


Chronoship

Post 139

His Divine Shadow: ACE, Shi Alyt

well, which is best for us? I'v heard nothing but "the planet will die and us with it" so we should look out for ourselves.


Chronoship

Post 140

Aries (ACE + Badger)

Why not drop the Chronobomb and then flee?


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