A Conversation for The H2G2 Society
Cell 2 Mission 1
TBC Started conversation May 9, 2003
The harbour. The boat you are to investigate is still at the harbour moth, so you'll have to cross teh water to get to it. Thre are a lot of harbour workers walking about who are innocents. Remember it is best if we get onto the ship without the smugglers being alerted before hand.
~Skenvoy
Cell 2 Mission 1
LegersV007 Posted May 9, 2003
I've got the Hummer. I also made it to turn into a submarine and a plane. Unforunately because its so big it makes a lot of noise and shouldn't be used for "lurking" missions.
Cell 2 Mission 1
TBC Posted May 10, 2003
So you know I will from now on partially control guards and other enemies in missions. I may also take part in some missions, which will lead to some interesting events!
~Skenvoy
Cell 2 Mission 1
Tubaman Posted May 10, 2003
deploys drones to scout ship unnoticed
k well wait for a few more members to arrive and thn go
Cell 2 Mission 1
saint she - fly or die - angel, spy, assassin Posted May 10, 2003
*whispers* hey boys
Boarding
Tubaman Posted May 11, 2003
we shall swim out to the boat and board silently
once aboard first set up a perimiter and thn settle down and wait for my go
Boarding
Professor Zane of unreal math’s and irrelevant theories Posted May 12, 2003
Ar there you are sorry my watch has stoped,
i have some thing that might help us,
i call it a "hydrothermal propulsion unit" useing superheated water it allows movement unerwater and it is somewhat sillent, allthough there are some mods that need makeing, begin to mummbly underbreath
Boarding
Professor Zane of unreal math’s and irrelevant theories Posted May 12, 2003
Well to start the stearing is a bit off,
oh and the cooling systems a bit... well lets just say hot
but i got some good cams very small,
/searching many pockets/
hang on i put them in here somewhere,
oh yes here they are /produces 3 objects the size and shape of small sweetcorn/ yes very goood.
Boarding
LegersV007 Posted May 12, 2003
Prof Zane, what is it exactly that you need for the cooling system? Come ice perhaps. (though I don't have that, I might have some cold drinks in the cooler)
Boarding
LegersV007 Posted May 13, 2003
I'm sure it won't if you cool it down a bit. Do we have another cooling system?
Boarding
Professor Zane of unreal math’s and irrelevant theories Posted May 13, 2003
Just use it and trust,
its fast its Frightening, but god it fun
witch i know is the way you like it.
Boarding
LegersV007 Posted May 13, 2003
you know, I must agree with that conclusion. Not knowing how it all ends, so we should take chances.
Is there any killer sharks with friggin' lazers in the harbour?
Boarding
Professor Zane of unreal math’s and irrelevant theories Posted May 13, 2003
i dont think they could aford the sharks,
but that dont meen theres nothing out there
Boarding
Tubaman Posted May 14, 2003
good point i'll organsise a sweep of the area and a logging of the water round here so we know eggsactly wot we r up against
^Tubaman^
Boarding
LegersV007 Posted May 14, 2003
Perhaps some carbs with lazors then? you can buy those at the nearest store. If thats the case lets fix a titanium sheet on the bottom of the boat and start the mission.
Boarding
Professor Zane of unreal math’s and irrelevant theories Posted May 15, 2003
I hate crabs,
reminds me of Marita, too many years in Siberia, cold dark dismal but thats got nothing to do with crabs.
Key: Complain about this post
Cell 2 Mission 1
- 1: TBC (May 9, 2003)
- 2: LegersV007 (May 9, 2003)
- 3: TBC (May 10, 2003)
- 4: Tubaman (May 10, 2003)
- 5: LegersV007 (May 10, 2003)
- 6: saint she - fly or die - angel, spy, assassin (May 10, 2003)
- 7: TBC (May 10, 2003)
- 8: Tubaman (May 11, 2003)
- 9: Professor Zane of unreal math’s and irrelevant theories (May 12, 2003)
- 10: Tubaman (May 12, 2003)
- 11: Professor Zane of unreal math’s and irrelevant theories (May 12, 2003)
- 12: LegersV007 (May 12, 2003)
- 13: Tubaman (May 12, 2003)
- 14: LegersV007 (May 13, 2003)
- 15: Professor Zane of unreal math’s and irrelevant theories (May 13, 2003)
- 16: LegersV007 (May 13, 2003)
- 17: Professor Zane of unreal math’s and irrelevant theories (May 13, 2003)
- 18: Tubaman (May 14, 2003)
- 19: LegersV007 (May 14, 2003)
- 20: Professor Zane of unreal math’s and irrelevant theories (May 15, 2003)
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