A Conversation for Talking About the Guide - the h2g2 Community
Magic the gathering: TCG
Thorn Posted Sep 22, 2006
Red and Green. Yavimaya this-or-that's. Some familiars too.
Critters called Kavus as well.
*nod*
Magic the gathering: TCG
rebAL (NTO) Posted Sep 22, 2006
Time Spiral is the next set out (the current one is Coldsnap which is the last of the ice age block) WHAT IS YOUR FAVOURITE SET/BLOCK? Mine is the Kamigiwa block (champions of kamigiwa, betreyers of kamigiwa and saviours of kamigiwa) it has the ninjutsu ability that lets you return an unblocked attacker to your hand and replace it with a ninjitsu creature who comes into play attacking and on this turn can not be blocked
Magic the gathering: TCG
Thorn Posted Sep 22, 2006
Invasion was fun.
The one after it had some very weird mutant creatures, some had an ability called "morph".
Rath Cycle was alright. The shadow ability they had in that was nifty.
I don't like how the storyline to it ended, all blown up to pieces within a big-huge phyrexian invasion layered over a reunion to the ages old conflict between Urza and his brother... which results in the setting for the one that comes after the Invasion cycle, but that I forgot the name to.
Magic the gathering: TCG
rebAL (NTO) Posted Sep 23, 2006
According to the price guide, the next one was PLAINSHIFT and i think its in the same block as invasion (although im not sure). As for the morph ability, it was also in MIRRODIN which is futuristic and has drones and robots in, sadly the affinty ability let it down, it costs one less to play for each mana in play
Magic the gathering: TCG
Thorn Posted Sep 23, 2006
Yeah, planeshift was neat.
Some of the invasion pieces had a "Kicker cost" that put a spell into play as a stronger one.
There were a few "splitcards."
Planeshift had to do with dimensional havoc.
You had the main continent of Dominaria have the plane of Wrath start to overlap it in places.
Very strange creatures. Odd spells too. The planeswalker -theme cards were a bit of a collecting hubbub buzz back where I lived right about that time.
I think I had two. Or maybe three.
There were 5 or 9? Perhaps.
*Can't remember*
Magic the gathering: TCG
Thorn Posted Sep 23, 2006
Mirrodin was the one where you had artifacts that could be "attached" to a creature if they were tools. Tools would be bits of implements or weapons, that in that way, were sort of like an enchant creature, but they got to stay in play even after the creature that it was originally attached to got destroyed. I'm not sure if an opponent could use a tool in play. Never really got addressed. People probably would/will? assume no. Counts as "being dropped" by whatever had it, if that creature gets wiped out by something.
Hmm...
Magic the gathering: TCG
rebAL (NTO) Posted Sep 23, 2006
Yes they were called equiptment artifacts, there in other sets to (betreyers of kamigwa have shruikens, daggers, claw gloves, etc)
Magic the gathering: TCG
rebAL (NTO) Posted Sep 24, 2006
The Ravnica block is good as well. It has multicolored cards, split multicoloured cards and cards that have split colors (can be paid for using one or the other colours) and with dual lands, no wonder Ravnica, Guildpact and dissension decks have 3 colors.
Magic the gathering: TCG
rebAL (NTO) Posted Sep 24, 2006
I heard about a 5 color deck, i bet the mana pool is shakey in that deck.
Magic the gathering: TCG
Thorn Posted Sep 24, 2006
Yes. That is one of the things that usually has to get taken into account. Not good to get lulled though. A good five-color deck is rare, but when it does happen, I bet the effects could or can be pretty diverse.
Hmm...
Magic the gathering: TCG
rebAL (NTO) Posted Sep 25, 2006
True, thats why most of my decks are mono colored
Magic the gathering: TCG
Thorn Posted Sep 25, 2006
Yeah one theory ("school"?) towards it likes to hold that one-color decks are 'strongest',...
:P
While there are others, where they like to hold out/on that "Two or three color lets you combine different parts of the more brilliant aspects to both/each."
I've yet to hear anyone go glorifying the virtues of a four color deck much though.
I bet a good one could be made though.
Not entirely out of the question.
Just... uh,-
*Shrug*
I don't know.
One of those things I guess. That for whatever reason...
Well, maye one day You, or I, or someone, will get to hear about it.
Magic the gathering: TCG
Thorn Posted Sep 26, 2006
Not 8 at a time...
lots of cards... maybe six. Usually like two or three at a time at most.
I'd scrap parts of some of the decks to mix and match to make other different ones.
All of my cards are probably dated now. I bought two or three booster packs of stuff from the old "Fallen Empires" expansion a few years back fairly cheaply from a comicbook store in Santa Cruz... or... no wait, I think it was in Monterey. They were going out of business, was why, I think. Yeah, now that I remember it, that makes sense.
.
Magic the gathering: TCG
rebAL (NTO) Posted Sep 26, 2006
Thats what i do, i get them cheap from car boot sales and as a result i have 8 decks (2 8th edition, 2 8th/mirrodin/dark steel mixed, all 4 Betreyers of Kamigiwa pre made theme decks)
Magic the gathering: TCG
rebAL (NTO) Posted Sep 28, 2006
Which type of decks do you hate? I hate them healer decks where they keep playing cards that give them life (which is ironic as i have got a healer deck)
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Magic the gathering: TCG
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