Shadow Ship Excelsior
Created | Updated Nov 19, 2004
Above you hovers what apears to be a black asteroid1 that has a propultion system on it. Directly below it is a sign.
SuperMoo |
On closer inspection of the sign before you, you find that this is the Shadow residence of SuperMoo2
Surface of Ship3
As you board the ship you relize that the surface seems to absorb light that is cast upon it.
As you continue you notice a large number of Gauss Ion Cannon Batteries line the surface. You also see a opening in the surface that you presume is the door.
Level I4
As you enter you find yourself seemingly transported from the light absorbtion outside to the walls themselves emiting a dull light. On the wall there is a sign
which rufly translates into "We Prohibit Strange Languages"
Most of this Level consists of SuperMoo's Living Quarters
The Room of Collection
Thru the door on the left is SuperMoo's collection of strange and random objects including:
- German Cow Bell
- American Cow Bell
- Grog Carrier
- Numerous CD's of music and soundbits from shows and movies
Telepuerto5
- This room is where you can depart for many places on H2G2 from the ship including:
- SuperMoo's Place
- CowHouse
- Evil Army of H2G2 Headquarters
- Shadow Realm
Level II
Battery Room I
This level Houses one of the many Battery Rooms. The Superconductive Batteries store the excess light energy that is absorbed by the surface for later use for powering the life support system6 Engines and the lighting system, as well as the common-use powergrid
Interdeminsional Warp Gate System
The Shadow Ship Excelsior is also equiped with an Interdeminsional Warp Gate opener so as travel great distances in extremely short spans of time. THe system itself requires huge stores of energy and, therefore, has three Battery Rooms to itself. The device itself is located at the front of the ship and occupies the middle foreward Weapons Array Room on Level II. Around this room, and it's main battery room, are several different types of shields, including a Continuity Shield7 and an Anti-Personel Barrier8
Level III
Armory
The predominant feature of this level is the the Armory of the Shadow Ship Excelsior. The armory is stocked the various weapons and is a near replica of the armory in the Evil Army of H2G2 base.
Level IV
Dust Cover Storage Room
This room is what apears to be a large warehouse in which numerous Dust covers are stored. Each cover sits over an oddly shaped wire frame to make it look like there is something under them. No real reason, although it does make for a good hiding spot...
Card Deck
This floor9 of Level IV is devoted to Card Games
- Cribbage Tables
- Din Lin Tables
- Rook Tables
- Hearts Tables
- Spades Tables
- Miles Borne Tables
- Poker Tables
- Bovine Tables
- Kings In The Corner Tables
Level V
Main Engine Room
This room is devoted to the main engine for the craft. That's all that's in here, with exception of some EvilMinions who are carrying out routeen matainance. This room and it's main battery room are also protected by shielding similar to that in the Interdeminsional Warp Gate Systems room.
Battery Room II
This is Largest of the Battery Rooms and it's main function is to supply energy to the engines. The remaining energy is diverted to the Weapons Array Power Grid. Like the other batteries these too are Superconducters and are kept at near zero kelvin.
Level VI
Magazine
The ammunition for the smaller weapons are stored here. The reason for their storage being seperate from the storage of the weapons themselves is simple; if they were in the same place, what would you need powder boys for?
Level VII
The Phisics Room
This Level is entirely dedicated to Physics.10 Yes Physics I say.11
Remaining Level12
Weapons Array Rooms
These rooms are found on every Level with the exeption of the Surface. These rooms house the batteries for the Weapons Array Power Grid as well as the weapons themselves. The majority of the weapons are Gauss Ion Cannons. Each Level has either seven or nine of these rooms.13 In the Levels with seven Weapons Array Rooms on them, the rooms are distributed so that there are three forward rooms, two rooms on each side, and two aft rooms. Each room houses three weapons spaced evenly across th outside wall14. All of the weapons array rooms are sheilded with shielding like that of the Interdeminsional Warp Gate System.