A Conversation for The H2G2 Programmers' Corner
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Shareware - how do you encourage purchase?
Alex 195614 As everyone else seems to like incredibly long names I keep mine ironically short. Posted Jul 6, 2002
winzip?
I've seen screens that say day 100000 out of your 28 left they'll never make cash that way
b4 u ask i use a freeware one (ithink)
Shareware - how do you encourage purchase?
Peet (the Pedantic Punctuation Policeman, Muse of Lateral Programming Ideas, Eggcups-Spurtle-and-Spoonswinner, BBC Cheese Namer & Zaphodista) Posted Jul 6, 2002
I've seen software that gets around that by locking up your computer for five seconds for every day over the trial period when you launch it... There's a pop-up that's locked "on top" with a reminder to register and a *very slow* countdown.
Shareware - how do you encourage purchase?
xyroth Posted Jul 7, 2002
note how all of the programs being talked about use the kitchen sink style of progrma writting, where everything you can think of (but will never use) is included in the program and then they try and force you to pay for it.
I prefer the unix/linux approach of making a small tool to do a specific job very well, and charging a minimal fee for it.
If you then make it command line (and thus scriptable) you can collect a set of these together and make a large sweet of programs.
It doesn't guarantee income, but it is a lot less likely to rub your customers up the wrong way than trying to force payment for overly bloated applications.
Shareware - how do you encourage purchase?
DoctorMO (Keeper of the Computer, Guru, Community Artist) Posted Jul 8, 2002
Agreed, now if I could just make this DirectX Object Orientated Program work and I might just beable to aply that...
I thought that was what Windows DLLs were for anyway (just not available to everyone)
-- DoctorMO --
Shareware - how do you encourage purchase?
Pastey Posted Jul 8, 2002
The best things I've found to convince me to buy shareware are:
1) Support. Being able to email or login to a website for support on the product is great. An extension type thing of this is to simply provide a registered users forum and let the all the people who've paid to register help each other. Very cheap.
2) Add Ins. I've got a couple of art packages kicking around where when you register, and pay, you get access to download a load of extra bits and pieces, filters, clipart, brushes. On a couple of games you can get extra levels or characters and so on.
Let's face it, it's possible and easy to get either a hack, crack or serial for almost anything that you can download, and you can download almost anything. So trying to charge for software these days is a bit of a losing game. Providing small things is good, but the support is better.
Shareware - how do you encourage purchase?
DoctorMO (Keeper of the Computer, Guru, Community Artist) Posted Jul 9, 2002
Suport is somthing that you can't crack
-- DoctorMO --
Shareware - how do you encourage purchase?
Is mise Duncan Posted Jul 9, 2002
True - but support involves an ongoing cost which must be added to the recovery of initial investment in developing the product itself - which makes the support very expensive....
Shareware - how do you encourage purchase?
xyroth Posted Jul 10, 2002
true, support is very expensive.
but not as expensive as needing it and not being able to get it after dan computers went bust because people went to dixons (or some other shop who don't know the technology) for a £5.00 discount.
Support your experts, it costs you money in the short term, but saves you it in the long term when you have problems.
Shareware - how do you encourage purchase?
Pastey Posted Jul 10, 2002
The thing with support these days is that it doesn't necessarily have to be you providing it.
Put on the web a sort of online manual with hints and such, then set up a forum structure off the manual for registered users and let them help each other.
Shareware - how do you encourage purchase?
DoctorMO (Keeper of the Computer, Guru, Community Artist) Posted Jul 10, 2002
Wrap it all up away from the demo users, and add such things as updates and freebies, and you have a nice way to encourage software buying.
-- DoctorMO --
Shareware - how do you encourage purchase?
DoctorMO (Keeper of the Computer, Guru, Community Artist) Posted Jul 10, 2002
I'm sure when DNA mentioned the Great Super computer (MI!) he ment H2G2, just pop in a question, and at some point an anwser will pop out, even if it is just 42.
-- DoctorMO --
Shareware - how do you encourage purchase?
some bloke who tried to think of a short, catchy, pithy name and spent five sleepless nights trying but couldn't think of one Posted Jul 15, 2002
I've got a shareware program on a computer at home which keeps telling me on loading that I have over 3000 days LEFT in my 30 day trial period. Y2K, don't you love it?
Shareware - how do you encourage purchase?
DoctorMO (Keeper of the Computer, Guru, Community Artist) Posted Jul 15, 2002
He should have used a better time system, or at least longs instead of integers.
hehe
-- DoctorMO --
Shareware - how do you encourage purchase?
Is mise Duncan Posted Jul 15, 2002
Or UNC time stored in a LARGE_INTEGER (64 bits) corresponding to the number of milliseconds since Jan 01 1601. That seems to be the "standard" for file times....
Shareware - how do you encourage purchase?
DoctorMO (Keeper of the Computer, Guru, Community Artist) Posted Jul 15, 2002
Shame VB dosn't suport Milli seconds...
Shareware - how do you encourage purchase?
Peet (the Pedantic Punctuation Policeman, Muse of Lateral Programming Ideas, Eggcups-Spurtle-and-Spoonswinner, BBC Cheese Namer & Zaphodista) Posted Jul 15, 2002
Doesn't it? I thought that was what the timer "ticks" were counted in at their lowest level...? I haven't used it seriously since v3, so I could be wrong, but I'm pretty sure that when I was optimising subroutines I had a millisecond execution timer running.
Shareware - how do you encourage purchase?
DoctorMO (Keeper of the Computer, Guru, Community Artist) Posted Jul 15, 2002
You right about the timer, but all date and time formatting dosn't
Shareware - how do you encourage purchase?
Rat, who can't remember his way round this bloody thing. Posted Apr 9, 2004
I tried this one a while back...
You know all these get paid to surf programs and what have you? Use them.
Sell your registration for, say, $10. but then offer them $5 for anybody they introduce after that. People WILL register your shareware, unfortunately, it wont be because the program is any good - it'll be because they can make a buck, but you'll still get your money. And it works.
If you just want to do it normally, forget it. Only a handful of people registered Doom (apparently) and the internet has gotten rid of the 'homebrew' options too
Shareware - how do you encourage purchase?
DoctorMO (Keeper of the Computer, Guru, Community Artist) Posted Apr 9, 2004
I'd build good software and give it away
£2 for a product thats good is better than $200 a year registration, so I'm happy to buy things, Trillian, AW-IRC ect ect
Key: Complain about this post
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Shareware - how do you encourage purchase?
- 21: Alex 195614 As everyone else seems to like incredibly long names I keep mine ironically short. (Jul 6, 2002)
- 22: Peet (the Pedantic Punctuation Policeman, Muse of Lateral Programming Ideas, Eggcups-Spurtle-and-Spoonswinner, BBC Cheese Namer & Zaphodista) (Jul 6, 2002)
- 23: xyroth (Jul 7, 2002)
- 24: DoctorMO (Keeper of the Computer, Guru, Community Artist) (Jul 8, 2002)
- 25: Pastey (Jul 8, 2002)
- 26: DoctorMO (Keeper of the Computer, Guru, Community Artist) (Jul 9, 2002)
- 27: Is mise Duncan (Jul 9, 2002)
- 28: xyroth (Jul 10, 2002)
- 29: Pastey (Jul 10, 2002)
- 30: DoctorMO (Keeper of the Computer, Guru, Community Artist) (Jul 10, 2002)
- 31: Pastey (Jul 10, 2002)
- 32: DoctorMO (Keeper of the Computer, Guru, Community Artist) (Jul 10, 2002)
- 33: some bloke who tried to think of a short, catchy, pithy name and spent five sleepless nights trying but couldn't think of one (Jul 15, 2002)
- 34: DoctorMO (Keeper of the Computer, Guru, Community Artist) (Jul 15, 2002)
- 35: Is mise Duncan (Jul 15, 2002)
- 36: DoctorMO (Keeper of the Computer, Guru, Community Artist) (Jul 15, 2002)
- 37: Peet (the Pedantic Punctuation Policeman, Muse of Lateral Programming Ideas, Eggcups-Spurtle-and-Spoonswinner, BBC Cheese Namer & Zaphodista) (Jul 15, 2002)
- 38: DoctorMO (Keeper of the Computer, Guru, Community Artist) (Jul 15, 2002)
- 39: Rat, who can't remember his way round this bloody thing. (Apr 9, 2004)
- 40: DoctorMO (Keeper of the Computer, Guru, Community Artist) (Apr 9, 2004)
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