A Conversation for The h2g2 Realisation Project

The Unreal Engine

Post 1

Chris Tonks

Ok folks, after having read the article about the new Unreal Engine, I'm sure you'ld just love a thread where you can comment on its pure wonderfulness! smiley - bigeyes

Well, here it is! smiley - winkeye


The Unreal Engine

Post 2

MaW

Well being fairly involved in the level editing side of The Wheel of Time (www.wheeloftime.com), which uses the Unreal engine to wonderful effect, I'm very much looking forward to the new Unreal engine, as it bodes well for the possible future release of Wheel of Time 2. Oh, it's so gorgeous!
It's a shame Wheel of Time 2 isn't a certaintly, though. Boo hoo.


The Unreal Engine

Post 3

Chris Tonks

Wheel of Time eh? Haven't heard of that...I'll go and have a look...smiley - smiley

You're right - the new engine boasts loads of oportunities for new games based on it, and loads of mods...smiley - smiley


The Unreal Engine

Post 4

MaW

The current one's good enough, although I think Mods for Wheel of Time can be slightly more difficult than for Unreal Tournament, since UT seems to be designed for the things. But we'll see how it goes when Shadowed Destiny is released (not long now!) Of course, most of the Wheel of Time mods at the moment are really single-player expansion packs, but they also add weaponry and multiplayer stuff too. Shadowed Destiny is supposed to allow six-team Citadel levels! Woohoo! (only on a broadband connection though).


The Unreal Engine

Post 5

Chris Tonks

Oh well...sounds hoopy though! smiley - bigeyes


The Unreal Engine

Post 6

MaW

'tis indeed. Until (like me) you start writing new ter'angreal (weaponry, basically) and run into a problem in that your graphic effects only show up on the highest detail settings, which most people can't use. This is very annoying.


The Unreal Engine

Post 7

Chris Tonks

Oh...hmmm....
Well, people should only play these games with decent graphics cards, which go to those settings...
Something from the Voodoo series perhaps? Yum...smiley - smiley


The Unreal Engine

Post 8

MaW

I have a Voodoo4 but my processor still has to do some working out of what to tell the card to draw, which means I still have a limit on detail levels - but then maybe one day I can get something better than a K6-2 333.


The Unreal Engine

Post 9

Chris Tonks

Ah..I've only got a Voodoo 3 2000, and a Celeron 400, but I get by...smiley - smiley


The Unreal Engine

Post 10

MaW

I used to get by on software rendering. It ain't great but it works better than Direct3D on a Riva128, believe me.


The Unreal Engine

Post 11

Chris Tonks

LOL: Half-Life hates Direct3D on Voodoo cards...but the 3DFX driver does a neat job...smiley - smiley

I love the bit at the end of the Unreal Tech article: it states that the new engine (yes, with all the extra polies on the models, and the terrian) will work on any computer that can run normal Unreal...
Great eh? smiley - smiley


The Unreal Engine

Post 12

MaW

Yeah, but how well?


The Unreal Engine

Post 13

Chris Tonks

I hope quite well...smiley - smiley

They've got their special poly-reduction methods for the models, dependng on what distance they are from the player, so maybe they could use the same thing, but depending on what system performance they have...

...the terrain oughtn't be a problem, because it's a whole new type of calculation...smiley - smiley

...I hope...smiley - winkeye


The Unreal Engine

Post 14

MaW

Oh well. I might have a new CPU by then anyway. I hope I can find the money for it anyway. And with my Voodoo4 to handle the texturing, things should run quite nicely. High polygon counts really push the processor though.


The Unreal Engine

Post 15

Chris Tonks

Voodoo 4...yum...smiley - smiley
I'm sure it'll work out...smiley - smiley

...UPDATE:

I am now in the process of modelling the main areas of the Space Station Big C for Half-Life. It will include the Ministry of Science and Technology (thanks to MaW for the idea of modelling the Ministries for games), the Secondary Labs, the Great Hall, Hangars, and a visualisation of the Observatory, along with more details, and an outside tour of the 'station...
The levels will then be sealed off into seperate ones, and converted for multiplayer...


The Unreal Engine

Post 16

MaW

I think I've already said this to you, but have you any idea where I might get a 3D Tux model (preferably textured) in either unreal mesh format or 3DS?
Probably not...


The Unreal Engine

Post 17

Chris Tonks

No, wouldn't know...sorry...

I'm right in the process of texturing a new H-L multiplayer model...me, Pr. C. Tonks! smiley - smiley


The Unreal Engine

Post 18

MaW

Yeek!

I want to get the model they used for Tux in Tux Racer.


The Unreal Engine

Post 19

MaW

Yeek!

I want to get the model they used for Tux in Tux Racer.


The Unreal Engine

Post 20

Chris Tonks

Versions one *and* two...smiley - winkeye


Key: Complain about this post