Escape Pod Dreams -126
Created | Updated May 18, 2006
The Guild of Immortal Maintenance People Issue
Who keeps things running when no one is around?
One of the oddities and irritaties of RPGs, computer games and Fantasy fiction and movies like Cohen the Librarian, Cara Loft: Womb Trader, and California Smith is the ability of truly ancient and rusty and moss-covered mechanical and architectural junk to suddenly spring to life and function after centuries of nonuse. We know for a fact from our daily lives that even new stuff of practical use and simple manufacture has a tendency to go haywire right out of the box. So, how is it that really important bad guys and mysterious ancient civilizations could build one-use or limited use crap that has to be tracked down by one genius in a millenium following obscure clues that were lucky to survive the bookworms and bad fire prevention techniques of the recent past and those nasty, dangerous, and apparently badly cleaned toys could survive and function, yet function so poorly that the hero or heroine can escape them and go on to destroy or steal that which the intricate and horrifying devices were designed to protect?