Journal Entries

Exploding Rats

Last week of Arena. Won two, lost one. To Luke again. Beat Michael and Tom's Black/Red, proving that I am the Black/Red king.
I also tried out my Black/White Exploding Rats deck (it doesn't explode and -according to Tom- there ain't no Rats in it). The general idea is anti-black stuff and life gaining stuff with Crypt Rats and Spirit Link. It once got me up to 88 life. I played two type 2 matches with it and won the first 2-0 and the second 2-1. The first was against Luke (tehe). Considering I originally thought of it as a funny non-achiever, I think that’s quite good.

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Latest reply: Mar 8, 2002

Oh.......dear......

It turns out that I've made a bit of a mistake. Rather than changing fifteen cards a week, I was supposed to change fifteen cards IN TOTAL. If I had been restricted that way in the Odyssey Arena, I wouldn't have won a single game. What this means is rather than change fifteen cards this week, I've got to change a load back...

To keep: Terminate, Tahngarth, Stone Rain and the Nightscapes. That’s thirteen cards. I think Malevolent Awakening and a fourth Petravark would also be beneficial.

I can only take out the spells that combine with the other cards really badly. The Soul Scourge gets more of a look in this time because I have recently learnt that if you play it then sacrifice it, a player looses three life permanently. Here’s what I ended up with


Main deck

12 Swamp
9 Mountain
2 Tainted Peak

2 Firebolt
4 Stone Rain
1 Demolish
2 Malevolent Awakening
2 Flame Burst
4 Terminate

4 Nightscape Familiar
3 Mesmeric Fiend
3 Barbarian Outcast
1 Gravegouger
1 Pardic Collaborator
4 Petravark
3 Faceless Butcher
1 Tahngarth, Talruum Hero
1 Chainer, Dementia Master
1 Petradon


Sideboard

2 Rancid Earth
2 Pyromania
1 Shades Form
1 Caustic Tar
1 Flaming Gambit
2 Temporary Insanity
1 Enslaved Dwarf
1 Slithery Stalker
1 Pardic Collaborator
3 Soul Scourge


Thankfully it's over all effectivness hasn't been affected too much. The Soul Scourges have the ability to remove Psycatogs which should prove quite useful.

I learnt what I was doing wrong last Thursday. Won three, lost one. I hate Upheaval.

I have been working in what I call my McArthur deck. Tell you about it later.

Bye.

Discuss this Journal entry [3]

Latest reply: Mar 2, 2002

Malevolent Penumbra

Here's my idea for a Penumbra deck:

11 Forest
11 Swamp

3 Lay of the Land
2 Stream of Life
2 Diabolic Tutor
1 Parallel Evolution
1 Symbiotic Deployment
4 Malevolent Awakening
1 Verdant Succession

4 Llanowar Elf
4 Urborg Elf
3 Urborg Initiate
4 Llanowar Dead
4 Penumbra Bobcat
4 Penumbra Kavu
1 Penumbra Wurm

What do you think?

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Latest reply: Feb 26, 2002

Penumbra

Well, it had to happen sooner or later.
I just had an idea (not particularly original I must admit) for a Penumbra creature based deck. Unfortunately it requires all of my Malevolent Awakenings. I can get a couple more but it looks like my Malevolent Nightmare deck will be discontinued at the end of the Arena. Sigh.

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Latest reply: Feb 26, 2002

Wreck and ruin.

An evening of frenzied deck altering later, here's what I got:

Main deck

11 Swamp
12 Mountain

4 Firebolt
4 Stone Rain
2 Malevolent Awakening
4 Terminate
1 Charcoal Diamond
1 Fire Diamond

4 Nightscape Familiar
4 Mesmeric Fiend
2 Barbarian Outcast
4 Petravark
4 Flametongue Kavu
1 Tahngarth, Talruum Hero
1 Chainer, Dementia Master
1 Petradon


Sideboard

1 Demolish
2 Earth Rift
1 Haunting Echoes
4 Flame Burst
2 Star Compass
2 Emblazoned Golem
3 Faceless Butcher


Again, not much changed. I'd like to change the 12th mountain for a Charcoal Diamond or a Fire Diamond because:
a) Petravark can't remove it
b) Desolation Angel can't destroy it
c) I can play more than one a turn, and this deck needs to be destroying enemy lands quickly
As I said earlier, Tahngarth should shred enemy Nightmares. I was thinking of removing Chainer because of my deck's anti-land focus. But yesterday he resurrected a Vampire Dragon and thus re-earned his place in my deck.
I've used the new modifications in a couple of games, and it seems to work fine. Of course, I've only changed one non-land main deck card so I shouldn't have expected major changes in performance. The sideboard Flame Bursts were intended to be used against enemy Nightmares in place of the Mesmeric Fiends, but I tend not to bother. Could Flame Burst remove Vampiric Dragon?

Be seeing you.

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Latest reply: Feb 23, 2002


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Cassius

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