This is a Journal entry by Cassius
Wreck and ruin.
Cassius Started conversation Feb 23, 2002
An evening of frenzied deck altering later, here's what I got:
Main deck
11 Swamp
12 Mountain
4 Firebolt
4 Stone Rain
2 Malevolent Awakening
4 Terminate
1 Charcoal Diamond
1 Fire Diamond
4 Nightscape Familiar
4 Mesmeric Fiend
2 Barbarian Outcast
4 Petravark
4 Flametongue Kavu
1 Tahngarth, Talruum Hero
1 Chainer, Dementia Master
1 Petradon
Sideboard
1 Demolish
2 Earth Rift
1 Haunting Echoes
4 Flame Burst
2 Star Compass
2 Emblazoned Golem
3 Faceless Butcher
Again, not much changed. I'd like to change the 12th mountain for a Charcoal Diamond or a Fire Diamond because:
a) Petravark can't remove it
b) Desolation Angel can't destroy it
c) I can play more than one a turn, and this deck needs to be destroying enemy lands quickly
As I said earlier, Tahngarth should shred enemy Nightmares. I was thinking of removing Chainer because of my deck's anti-land focus. But yesterday he resurrected a Vampire Dragon and thus re-earned his place in my deck.
I've used the new modifications in a couple of games, and it seems to work fine. Of course, I've only changed one non-land main deck card so I shouldn't have expected major changes in performance. The sideboard Flame Bursts were intended to be used against enemy Nightmares in place of the Mesmeric Fiends, but I tend not to bother. Could Flame Burst remove Vampiric Dragon?
Be seeing you.
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Wreck and ruin.
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