A Conversation for Myst

Myst

Post 1

IonFactoryArchitect

There is an inaccuracy in the introduction to the article. The article says, "It was one of the first attempts at making an adventure game in a visual format, rather than in the more traditional text interface." Although Myst was a pioneer in creating a REALISTIC visual format, games with a cartoonish visual format had been around for years. The Sierra games come to mind.


Myst

Post 2

Cenchrea

Got it. I'll work that in.


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