A Conversation for The Anarchists
Garage
Craxus "ACE" (High Lord of the Magicians Guild "A2510425") Started conversation Jan 30, 2003
*As you walk in you see many motorcylces, cars, and trucks all different colors and styles. There is a system above the garage, that is alerted if any outputing devices are onboard the vehicles, such as tracers or bombs.*
Garage
Craxus "ACE" (High Lord of the Magicians Guild "A2510425") Posted Jan 30, 2003
*The mech comes in with a semi damaged left leg, and lands just a tad roughly.*
*Rusty the Anarchists mechanic walks in...*
NOOO!!!!! My baby. What did those gov't meanies do to you? Oh well looks like ill have to increase your armor.
Garage
Mystrunner Posted Jan 31, 2003
I'm supposed to play the part of non-player-characters, that way I'll have a bit more plot control. Sorry.
Garage
Craxus "ACE" (High Lord of the Magicians Guild "A2510425") Posted Jan 31, 2003
Alrighty, can you control Rusty then? He's really just a big slob/ hill billy tip guy but hes a good mechanic.
Garage
Craxus "ACE" (High Lord of the Magicians Guild "A2510425") Posted Jan 31, 2003
I sent ya an email Myst.
Garage
Mystrunner Posted Jan 31, 2003
Right. And look at the medbay thread, where the plot is thickening. And remember, you can only be in one place at a time.
Key: Complain about this post
Garage
- 1: Craxus "ACE" (High Lord of the Magicians Guild "A2510425") (Jan 30, 2003)
- 2: Craxus "ACE" (High Lord of the Magicians Guild "A2510425") (Jan 30, 2003)
- 3: Mystrunner (Jan 31, 2003)
- 4: Craxus "ACE" (High Lord of the Magicians Guild "A2510425") (Jan 31, 2003)
- 5: Mystrunner (Jan 31, 2003)
- 6: Craxus "ACE" (High Lord of the Magicians Guild "A2510425") (Jan 31, 2003)
- 7: Mystrunner (Jan 31, 2003)
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