A Conversation for The Anarchists

Garage

Post 1

Craxus "ACE" (High Lord of the Magicians Guild "A2510425")

*As you walk in you see many motorcylces, cars, and trucks all different colors and styles. There is a system above the garage, that is alerted if any outputing devices are onboard the vehicles, such as tracers or bombs.*


Garage

Post 2

Craxus "ACE" (High Lord of the Magicians Guild "A2510425")

*The mech comes in with a semi damaged left leg, and lands just a tad roughly.*

*Rusty the Anarchists mechanic walks in...*

NOOO!!!!! My baby. What did those gov't meanies do to you? Oh well looks like ill have to increase your armor.


Garage

Post 3

Mystrunner

I'm supposed to play the part of non-player-characters, that way I'll have a bit more plot control. Sorry.


Garage

Post 4

Craxus "ACE" (High Lord of the Magicians Guild "A2510425")

Alrighty, can you control Rusty then? He's really just a big slob/ hill billy tip guy but hes a good mechanic.


Garage

Post 5

Mystrunner

Not a problem

[Rusty] Holy... those ba****ds, they ruined my creation... oh smiley - bleep I'll get started on it.


Garage

Post 6

Craxus "ACE" (High Lord of the Magicians Guild "A2510425")

I sent ya an email Myst.


Garage

Post 7

Mystrunner

Right. And look at the medbay thread, where the plot is thickening. And remember, you can only be in one place at a time.


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