Mornington Crescent - the Game
Created | Updated Mar 31, 2005
Non iguato Cresseunt
- Roman precursor of Mornington Crescent1
Mornington Crescent is an ancient and complex game whose origins are shrouded both in mystery and history. Although no-one can say for definite when the game was first played, something very much like is was being enjoyed by the Romans before the invasion of Britain in 43 AD. When the Romans left Britain, the game continued to be played, although those who played ran the risk of being labelled as Roman collaborators. Thus any mention of Romans or the game's Latin name had to be discarded. Thus, by a linguistic process too complicated for an Entry such as this, the name of the game evolved over the centuries into 'Mornington Crescent'.
By the time of the Battle of Hastings, Mornington Crescent had become popular with French nobility, who were amazed to find the game played in England. The subsequent publication of the Domesday Book was invaluable to the French invaders wishing to brush up on the rudiments of the game.
The Modern Age of Mornington Crescent is generally accepted to have begun as recently as 1543. In that year, Copernicus published his revolutionary theory that the Circle Line travels around the sun
- The Little Book of Mornington Crescent
The playing of Mornington Crescent was revolutionised by the development of the much loved London Underground map by Harry Beck in 1933. This allowed formalization of the rules and was, of course invaluable to international players who had never set foot on, or even heard of, the London Underground.
Thanks to the efforts of scientists, explorers and writers everywhere, Mornington Crescent is now played, and occasionally enjoyed, around the world. Except Guatemala. As The Little Book of Mornington Crescent notes, the game has now been translated into '72 languages, 16 romantic novels, seven stage plays, three art-house films and a Brazilian Street Carnival'.
Of course, no history of Mornington Crescent would be complete without mentioning the seminal radio series I'm Sorry, I Haven't A Clue, which did so much to popularise the game amongst people who listen to the seminal radio series I'm Sorry, I Haven't A Clue.
The Rules
Generally speaking, the board, pieces and booklet will only serve to confuse the players, and are best discarded
- The Little Book of Mornington Crescent
The full rules of Mornington Crescent are long, detailed and extremely complex, although the game is simplicity itself. Play advances in sequence, with each player or team moving ('striking') a new location each turn. For example2:
- Player 1 - Goodge Street
- Player 2 - Putney Bridge
- Player 3 - Turnpike Lane
- Player 1 - Amersham
And so on...
What makes the game simultaneously unique, difficult to master, and fun to play, is the almost endless list of variations on the basic rule. The I'm Sorry I Haven't a Clue website lists 55 examples of variations, and many hundreds more can be found in the rules.
Naturally, the rules of the game continue to evolve in parallel with developments in London itself. Recent events such as the introduction of the congestion charge ('New Standard Livingston Rules'), the rise in popularity of reality television ('Elimination Mornington Crescent') and the domination of young people's lives by computer games ('Playstation 2 Rules') have all found their way into Mornington Crescent.
In essence, though, the rules of the game can be distilled into two simple statements:
- Get to Mornington Crescent first
- Stop your opponents getting there
The Truth About Mornington Crescent
Now, that would be telling...
OK, if you really, really, really want to know, you could read this article. It's written by someone who clearly isn't much of a fan of the game, so they could well be lying.
So...
Streatham Hill.
Your move.