A Conversation for LIL'S ATELIER
The Gamers Conversing in the Computer Room
Titania (gone for lunch) Posted Apr 18, 2014
Hang on, is this like playing chess posting your move by mail? Meaning you don't have to be online while the actual action is going on?
The Gamers Conversing in the Computer Room
Titania (gone for lunch) Posted Apr 18, 2014
Well, I'm at 'the scene will begin soon'
The Gamers Conversing in the Computer Room
Titania (gone for lunch) Posted Apr 18, 2014
And the 'Poke narrator' is greyed out
The Gamers Conversing in the Computer Room
Titania (gone for lunch) Posted Apr 18, 2014
Speed: Normal (2-3 scenes/week)
The Gamers Conversing in the Computer Room
8584330 Posted Apr 18, 2014
That sounds positive. I unfortunately am at the half-past midnight and tomorrow I have to go to work point, but tomorrow I promise to do something with the new world. Pour a tavern, adopt a dungeon ... something...
The Gamers Conversing in the Computer Room
Titania (gone for lunch) Posted Apr 18, 2014
Between all the patches and fixes and downtimes of ESO, I logged back onto Rift, only to learn of another downtime
My guildies were still there, and as nice as ever, despite me being offline a couple of weeks... or so...
The Gamers Conversing in the Computer Room
Titania (gone for lunch) Posted Apr 18, 2014
There's a nebula in one of my Rift dimensions, and a black moon, and twirly things - the sky used to hold only stars and moon. I wonder if this is a sign of things to come...
The Gamers Conversing in the Computer Room
Titania (gone for lunch) Posted Apr 21, 2014
I think being the narrator at storium dot com is actually the hardest part to play, coming up with all these buildins, and NPCs, and cards - but's an interesting way to play. You're doing well so far HN, but don't be in a too big hurry to close scenes *points back at posting 565*
>>Speed: Normal (2-3 scenes/week)>>
The Gamers Conversing in the Computer Room
Titania (gone for lunch) Posted Apr 21, 2014
Just beneath the main pic, you have a small down arrow HN:
'This game started 2 days ago and has had 3 scenes, 44 moves, and 30 comments.'
My suggestion is to slow down a bit and allow for Katherine to catch up with us, and maybe get to know each other better.
The Gamers Conversing in the Computer Room
Titania (gone for lunch) Posted Apr 23, 2014
Having posted that, I couldn't resist giving HN a poke
These cards are a bit tricky - sometimes I feel tempted to pick up a specific card but then, it feels out of character for Tiruniel.
'Bloody big axe' would be better suited for George, I think.
The Gamers Conversing in the Computer Room
Titania (gone for lunch) Posted Apr 23, 2014
By the way, I hope it's a one-handed axe, or George will have to hand over the torch to somebody else - any chance of specifying it?
The Gamers Conversing in the Computer Room
SashaQ - happysad Posted Apr 23, 2014
Ah - one handed axe - that makes sense to me now (I'm playing Guild Wars 1 and was wondering why my character couldn't hold a shield - it's because the selected weapon is two handed...)
Level 1 was fun, fetching a girl and talking to a monk, but Level 2 is much more tricky - I've still not mastered the controls, as sometimes my computer doesn't respond, so the character inches along carefully, and then it responds too much, so the character spins in a circle while I try to work out where we are On top of that, there are many more baddies hanging around, so the character has been resurrected several times this evening...
Worth it to see the graphics, though
The Gamers Conversing in the Computer Room
Tavaron da Quirm - Arts Editor Posted Apr 23, 2014
The start is difficult, but Prophecies definitely has the best tutorial, although it is harder to play later on.
Also, it's normal to die in Guild Wars, so don't worry. It's not an easy game.
The Gamers Conversing in the Computer Room
Titania (gone for lunch) Posted Apr 23, 2014
In ESO, my sourcerer sometimes has a problem with her familiars going 'meh, you want me to fight again? nah, I'll pass this time' without any previous warning. Googling, it seems to happen every now and then and the only way to get them out of their apathy is to dismiss them and then call them forth again. A bit unfortunate if you're already low on magic having heaped damage at the mobs only to discover that your familiar is just standing there watching *sighs*
The Gamers Conversing in the Computer Room
Titania (gone for lunch) Posted Apr 25, 2014
Well, this is where you pulled me into it, HN!
My, what a lovely version of Bejeweled, especially since I hold the two top positions of the Classic version
http://bejeweled.popcap.com/
Played it without app, on my PC
The Gamers Conversing in the Computer Room
Tavaron da Quirm - Arts Editor Posted Apr 29, 2014
They changed the trait system in GW2, so all traits are reset on all characters... I just can't remember how they were set
The Gamers Conversing in the Computer Room
Titania (gone for lunch) Posted Apr 29, 2014
I hate when that happens. I keep thinking I ought to record all my traits. So far, I've had them vanish in WoW, LotRO and Rift - and voluntarily reset them in the ESO...
...not to mention the loss of macros...
Key: Complain about this post
The Gamers Conversing in the Computer Room
- 561: Titania (gone for lunch) (Apr 18, 2014)
- 562: 8584330 (Apr 18, 2014)
- 563: Titania (gone for lunch) (Apr 18, 2014)
- 564: Titania (gone for lunch) (Apr 18, 2014)
- 565: Titania (gone for lunch) (Apr 18, 2014)
- 566: 8584330 (Apr 18, 2014)
- 567: Titania (gone for lunch) (Apr 18, 2014)
- 568: Titania (gone for lunch) (Apr 18, 2014)
- 569: Titania (gone for lunch) (Apr 21, 2014)
- 570: Titania (gone for lunch) (Apr 21, 2014)
- 571: Titania (gone for lunch) (Apr 23, 2014)
- 572: Titania (gone for lunch) (Apr 23, 2014)
- 573: SashaQ - happysad (Apr 23, 2014)
- 574: Tavaron da Quirm - Arts Editor (Apr 23, 2014)
- 575: Titania (gone for lunch) (Apr 23, 2014)
- 576: 8584330 (Apr 25, 2014)
- 577: Titania (gone for lunch) (Apr 25, 2014)
- 578: Tavaron da Quirm - Arts Editor (Apr 29, 2014)
- 579: Titania (gone for lunch) (Apr 29, 2014)
- 580: Tavaron da Quirm - Arts Editor (Apr 29, 2014)
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