A Conversation for Dungeons and Dragons - the Game

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Post 1

Darmak, Lord of all wurry-like creatures

Did you forget to mention that in order to participate one is needed to be able to safely waste many hours of his or her life? Or if not able to safely waste the needed hours, than he or she would have to be able to give up any chance at a steady job, or a relationship of any kind or social life. That should cover it all, I think.


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Post 2

ÅçïÐßåth© H2G2-you can check out but you'll never leave!

::sigh::
AD&D days of wine and roses indeed, what a great guide entrysmiley - ok
smiley - laughsmiley - laughyour comments about social life Darmak, and now we have the wonderfull people at Black Isle studio to ruin the development of our social interaction IRL!!!
absmiley - cool


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Post 3

kabads

I've heard that people play this over the internet now - but am unable to find a way of looking at this. Anyone know of a way in?


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Post 4

Amon

I'm sure that there's a MUD or MUSH or whatever somewhere on the net. Have you tried [URL removed by Moderator]?

Personally I'm more of a Mage the Ascension or Vampire the Masquerade player. Personally I wouldn't recoment playing online. but if you can't find players smiley - devil


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Post 5

Researcher 199370

Anyone else feel like owning up?!

'Yup, my name's Nick and I used to play AD&D..'

As the whole concept took off there were more supplementary books published - more 'monster manuals' etc and at £12 - odd a time (or thereabouts) and therefore only one richer kid in our circle of friends could afford them. I think he was very popular for a couple of years.

Does anyone remember the lead figures that came out at the same time? Suddenly you could also buy floor plans to dungeons and our collective descent into nerdom was assured...

On a subtler note - there was a complex moral / political 'alignment' which required each player to assume and play out their character in accordance with the chosen 'alignment'. Looking back that was quite an interesting idea.

Ah, the eighties eh? Such fond memories...


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Post 6

manda1111

Sorry to butt in on your conversation, but if
Researcher 199370
would go back to there own page and then click on the "EDIT PAGE" button and then write a little something about your self then a ACE can come and welcome you there properly
Sorry for interrupting your conversation smiley - ok

Manda smiley - magic



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Post 7

Cryric Hornblower

I think there is a bunch of AIM groups. I don't know a way into any though there kind close knit.


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Post 8

Zerrett87

hey most the people who play this game don't have a life anyway and thats why they play


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Post 9

GustyWinds

There are several ways to play online, for instance:

Forums, IRC, AIM, etc... but in those cases you need to trust the DM to roll the dice, and the DM needs to trust that his players don't cheat in creating their characters. In my experience, neither can be expected

Bioware's Neverwinter Nights faithfully represents the system, and online play allows for multiplayer campaigns to take place in both preconstructed and customized worlds.

In 2005, the MMORPG (same game genre as Everquest) Dungeons and Dragons Online will be released, based off of the 3.5 rules expansion.

In any case, about the whole "no social life" thing, Dungeons and Dragons is a game that needs to be played socially, just the same as Monopoly, Pictionary, or just about any other game.


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Post 10

GustyWinds

Oh yeah, in case i didn't make it clear: I play D&D, and i don't see a damned reason to be ashamed of it.


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Post 11

Array

And I can't see anything in this Thread to make you ashamed so...

Why'd you point that out?

smiley - boing


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Post 12

podstick

I admit it - I played Dungeons and Dragons. My email address is still based on my level god knows what halfling thief and I still have all the rule books in my book case. Some of the best evenings I have ever had were spent rolling dice and running away from metaphorical beasties. Oh those were the days. I so wish I had enough time and enough daft friends to do it all again.smiley - biggrin


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