A Conversation for Half-Life - the Computer Game
Quake 2 engine???
eclip5e Started conversation Aug 5, 2001
Just a minor point, not that anyone except our fellow game-heads will actually care. Half-Life uses a modified version of the Quake(tm) engine rather than the Quake 2(tm) engine as stated. Valve tweaked it to use colour lighting, 16 bit textures, etc.
Quake engine at all?!
lw - ck Posted Aug 16, 2001
I didnt know that it used quake at all but thats just me for ya. For some reason i dont like Half life. Just a tip try action quake 2 It rocks! www.actionquake.com.
psycho monkey dragged through a vortex backwards
ps.How many game zealots is there in h2g2 and has anyone else got a GBA?
Quake engine at all?!
Peter aka Krans Posted Feb 8, 2002
No, it's definitely a modified version of the Quake I engine.
And it has a far bigger following than Quake II ever had even now, three years after launch...
...it's all thanks to Counter-Strike...
Quake engine at all?!
Huffers, compulsive lurker Posted Jan 26, 2003
its a modified version of the quake 2 engine, which is in turn a modified version of the quake engine.
So in a sense, you're all right
Quake engine at all?!
Peter aka Krans Posted Jan 31, 2003
No, no I am right. It's a modified version of the original Quake version. They had to use that because Half-Life was set to be released so soon after Quake II that ID wouldn't license the Quake II software.
http://www.uiah.fi/~taharvia/halflife/history.htm
^^ look about half way down.
Quake engine at all?!
Huffers, compulsive lurker Posted Jan 31, 2003
Ah, looks like you might be right
I knew they'd started making the game using the quake engine, but I thought they switched part way through the development
Quake engine at all?!
Peter aka Krans Posted Jan 31, 2003
If you compare the HL and Q2 source you'll notice they handle different rendering APIs completely differently... anyway, yeah.
Actually the fact that they based it on Q1 is one of the main reasons that HL is such a fast game on most modern systems - but also one of the reasons that big levels don't work very well on it. Likewise lack of support SFX - fog, rain, etc - is one of the main problems with its Q1 origins.
Quake engine at all?!
Huffers, compulsive lurker Posted Feb 1, 2003
I remember looking at the Q2 source a long time ago...
despite thinking I was a pretty good programmer I didn't have a clue what was going on
Haven't seen the half-life one, though
Half-Life source code...
Peter aka Krans Posted Feb 5, 2003
Yeah, well, I managed to modify the code enough to change the health and armour numbers into horizontal meter bars. Which was pretty cool. But when it comes to actual gameplay client-server stuff, it's all kinda like banging your head against the wall.
Half-Life source code...
Peter aka Krans Posted Feb 7, 2003
Yeah... well, I try. I really don't have the time for anything at the moment - things are kinda frenetic with schoolwork and stuff.
BTW, check out the Quake Army Knife - http://www.planetquake.com/quark We can always use new Python/Delphi coders, if you want.
(It's freeware, so hopefully the above doesn't constitute a commercial link...)
Half-Life source code...
Peter aka Krans Posted Feb 7, 2003
*Looks at dodgy photos on your website*
Um... you're an Australian, right?
Half-Life source code...
Peter aka Krans Posted Feb 9, 2003
yeah, well, even if you don't want to join the coding team it's still a pretty powerful editor. Check it out - you never know, you might like it!
Key: Complain about this post
Quake 2 engine???
- 1: eclip5e (Aug 5, 2001)
- 2: lw - ck (Aug 16, 2001)
- 3: Peter aka Krans (Feb 8, 2002)
- 4: Huffers, compulsive lurker (Jan 26, 2003)
- 5: Peter aka Krans (Jan 31, 2003)
- 6: Huffers, compulsive lurker (Jan 31, 2003)
- 7: Peter aka Krans (Jan 31, 2003)
- 8: Huffers, compulsive lurker (Feb 1, 2003)
- 9: Peter aka Krans (Feb 5, 2003)
- 10: Huffers, compulsive lurker (Feb 7, 2003)
- 11: Huffers, compulsive lurker (Feb 7, 2003)
- 12: Peter aka Krans (Feb 7, 2003)
- 13: Peter aka Krans (Feb 7, 2003)
- 14: Huffers, compulsive lurker (Feb 7, 2003)
- 15: Huffers, compulsive lurker (Feb 7, 2003)
- 16: Peter aka Krans (Feb 9, 2003)
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