A Conversation for The Minos Front
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Mystrunner Posted Jan 6, 2003
Currently, it would be in the anarchist's headquarters. No signs of leaving on its own.
Your best bet would be to try and trace them after their next strike, but in a way that D wouldn't notice...
The War Room
Wargamer (The Wanderer) Posted Jan 6, 2003
[Fester] We could help there...
[Marshal] We've got trouble of our own, someone named Peter Finnegan. We need him found and terminated. However, if you need to track Daedalus, the best thing would be our Chronoship.
[Fester] The vessel, while incapable of extended time travel, used Chronometric Cloaking, is essentialy "jumps" second per second, so as never to actually be in the present, while still being able to view the world outside. Totally undetectable. It can also jump backwards and forwards in time, though no more than 15 minutes either way, I'm afraid the technology is not yet perfect... We could have the Chronoship here soon if you're interested.
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RMF Art Vandelay: Missing- Presumed Fed[Hero], Join DISF at A925391! Posted Jan 6, 2003
[Hilbryk] Who is Peter Finnegan, and why do we need to find him?
can we go into the future? Even if it is 15 min we would have to end up breaking continuity
The War Room
Wargamer (The Wanderer) Posted Jan 6, 2003
Not really, you just wsay you've jumped, if anyone else is there, they carry on as normal, then you come back in a few posts time, and carry on, bearing in mind you missed everything in between...
[Fester] He is a threat to Terrania. We know he's here, we tracked him this far. He is as dangerous as any of Daedalus' minions, maybe more so.
[Marshal] If you see him, don't hesitate to kill him on sight. We'll load images of him into your database...
*Does so.*
The War Room
Wargamer (The Wanderer) Posted Jan 6, 2003
[Fester] This is a VIPER matter, but it could affect you, so that's why we brought it up. Plus, Marshal will be concentrating more on finding Finnegan than Daedalus. Now, do you need our Chronoship?
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RMF Art Vandelay: Missing- Presumed Fed[Hero], Join DISF at A925391! Posted Jan 6, 2003
[Hilbryk] We'll take the ship, but we need to know where the rebels plan to strike next...
The War Room
Dizzy the Void Posted Jan 6, 2003
[Yar] I see your Chronoship, and I raise you an extra pair of dash boots, a set of Supposition Disks, a round of Pink Bullets (which stun, obviously), and a Flash Stopper Mk. II!
[pause]
[Yar] I suppose I ought to have Dad bring them here.
The War Room
Wargamer (The Wanderer) Posted Jan 7, 2003
VIPER is my RPG page. For more info, go here: A699267.
[Fester] That's the advantage. If we find where they're going to strike, we can use the Chronoship to jump backwards and set up defences. However, since we have only a 15 minute jump time...
The War Room
Dizzy the Void Posted Jan 7, 2003
[Yar] Hmm ... is there a more-or-less completely secure phone line I can use to call home and have some more machinery and friends brought here?
The War Room
Mystrunner Posted Jan 7, 2003
*Points to a phone in the wall.*
That one's heavily encrypted. It should work out all right.
The War Room
Dizzy the Void Posted Jan 7, 2003
[Yar] Great. I'll make it short.
[He picks up the phone and dials. Pause as we hear the phone ringing on the other end, and then it becomes a split-screen view of a swarthy black-haired man with a passing resemblance to Yar picking up the phone. His name is Cid Halvorsen, by the way.]
[Cid] Hello?
[Yar] Hey, dad, it's me.
[Cid] Hey, Yar, what's up?
[Yar] Can you take some of the guys over here, and some of your tech? Bring Mackenzie, she'll guide you.
[Cid] ...Secure line?
[Yar] Yeah. Ask Mackenzie. G'bye.
[Cid] See ya. [hangs up and the split screen ends, showing only him] I hate it when they do that.
The War Room
Dizzy the Void Posted Jan 8, 2003
[Yar] Now we, uh, wait for 'em to get here, I guess. Or I do, anyway.
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RMF Art Vandelay: Missing- Presumed Fed[Hero], Join DISF at A925391! Posted Jan 8, 2003
[Hilbryk] Any idea where they are friendly?
The War Room
friendlywithteeth Posted Jan 8, 2003
Duckman: At last asking, the computer responded "Currently, it would be in the anarchist's headquarters. No signs of leaving on its own.
Your best bet would be to try and trace them after their next strike, but in a way that D wouldn't notice..."
What do you think we should do? Check it out?
My contacts suggest that the Anarchists have both their own threads, and their own base in the E-vil Forests.
Key: Complain about this post
The War Room
- 41: Mystrunner (Jan 6, 2003)
- 42: friendlywithteeth (Jan 6, 2003)
- 43: Wargamer (The Wanderer) (Jan 6, 2003)
- 44: RMF Art Vandelay: Missing- Presumed Fed[Hero], Join DISF at A925391! (Jan 6, 2003)
- 45: Wargamer (The Wanderer) (Jan 6, 2003)
- 46: friendlywithteeth (Jan 6, 2003)
- 47: Wargamer (The Wanderer) (Jan 6, 2003)
- 48: friendlywithteeth (Jan 6, 2003)
- 49: RMF Art Vandelay: Missing- Presumed Fed[Hero], Join DISF at A925391! (Jan 6, 2003)
- 50: Dizzy the Void (Jan 6, 2003)
- 51: Wargamer (The Wanderer) (Jan 7, 2003)
- 52: friendlywithteeth (Jan 7, 2003)
- 53: Dizzy the Void (Jan 7, 2003)
- 54: Mystrunner (Jan 7, 2003)
- 55: Dizzy the Void (Jan 7, 2003)
- 56: friendlywithteeth (Jan 8, 2003)
- 57: Dizzy the Void (Jan 8, 2003)
- 58: friendlywithteeth (Jan 8, 2003)
- 59: RMF Art Vandelay: Missing- Presumed Fed[Hero], Join DISF at A925391! (Jan 8, 2003)
- 60: friendlywithteeth (Jan 8, 2003)
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