Nahb'nik'lift T'reh
Created | Updated Jul 4, 2005
The key Tiefling city on the main continent, situated in the north atop a plateau that overlooks a slow erupting volcano3 named Sleh Rehg'Nif. The famous hot springs in the area attract Tieflings from across the world. The City-State of Nahb'nik'lift T'reh became the leading city approximately 200 years ago and, thus, houses the Confederacy's leaders as well as an extensive library of magical spells. The position regarding the legality of human-tiefling marriage creates a dangerous and unpredictable environment for those quarter demons who live here as the city's stance changes daily.
Locations
City GatesPalace and Council Estate Complex
Hot Springs
Shops:
- None
Centers of Learning
Library
Life SpellsLevel Cap1:0
Spell Points: 0
Heals a small wound, like a knife cut.
Level Cap:2
Spell Points: 2
Gold:?
Launches a spear of hardened ice.
Spell Points: 1
Conjures a powerful spout of water to erupt from below.
Level Cap: None
Spell Points:5
Animates the corpse of any organism nearby, and is controlled by the caster. If no corpse is nearby, a skeleton is summoned. Once it is destroyed, it cannot be reanimated again
Spell Points:3
Infects the target with a nasty disease, which can last from 10-12 posts. Nothing life-threatening.
Spell Points:5
Whisks any NPC or summoned creature away to the nether realms.
Spell Points:
(1) Bone Helm
(1) Bone Gauntlets
(2) Bone Boots
(2) Bone Leggings
(3) Bone Breastplate
Conjures different pieces of armour made from human bones. They are as strong as most steel.
Spell Points:2
Conjures a spear made from human bones. (7/8/10)
Spell Points:3
Inflicts blindness on a target for 4 posts.
Spell Points:4
Ignites excruciating pain in a target.
Spell Points:2
Constricts the airways of target creature, drawing air from their bodies.
Spell Points:5
Consumes the spirit of targeted NPC or summoned creature, which then strengthens the caster.
Spell Points:5
Summons blackened, blood-soaked steel plate armour. This armour, cooled from its forging in the blood of the innocent, can turn many blades and absorbs many low-level spells directed at its wearer (Levels 0-1). (12/14/17)
Spell Points:2
A shroud of darkness settles over the area for 10 turns.
Spell Points:2
Calls down a two meter wide orb of explosive dark energy.
Spell Points:5
Weakens the target slowly, strengthening the caster.
Spell Points:5
Summons skeletal hands from the ground, which grasp and grab whatever is within their reach. They are not too sturdy, but have vice-like grips.
Spell Points:4
Paralysis locks the muscles of the target for two turns.
Level Cap: 3
Spell Points:2
Creates an orb that surrounds the user. This can absorb magical, psi, and chi attacks. It will absorb one attack before failing.
Spell Points:
(1) 1 Meter across
(2) 3 Meters across
(3) 5 Meters across
Summons a whirling ball of explosive flame. It's size depends on its level.
Spell Points:2
Summons a flame whip. (6/7/10)
Spell Points:2
Calls down a bolt of lightning.
Level Cap: 1
Spell Points:1
Gives the target a limp for two posts.
Spell Points:0
Removes weariness and fatigue from the target.
Labs
PsionicsLevel Cap: 2
Psi Latency:1
The user can manipulate wind and the air to create strong winds and gales.
Psi Latency:1
The user focuses their mental power into generating a brilliant flash of light. Blinding for two turns, against light-sensitive it is disorienting and causes nausea.
Psi Latancy:2
Focuses gravity at a certain area, pulling in small items and making it harder to move away.
Psi Latancy:1
A blade of cutting Psi energy projects from above the wrist out over the hand. This blade is capable of cutting though many soft metals.
Psi Latancy:1
The user can use his mental powers to lift an object without touching it, even great weights from great distances.
Psi Latancy:1
The user can read a person's thoughts and communicate with them mentally.
Dojo
Chi AbilitiesLevel Cap: 1
Chi Points:1
By focusing your Chi on your own reflexes, you gain the ability to turn aside arrows with your bare hands.
Chi Points:1
Through a surge of will, you can recover from a debilitating effect.
Chi Points:1
By going into a calm, near trance-like state, you can regenerate light wounds and increase your own perception of the world.
The Confederated Cities of Nahb'nik'lift