A Conversation for EverQuest - the Online Role Playing Game
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Ian Started conversation Jan 24, 2002
From the original researcher. Since the original entry was written, the third big expansion has been released. These changes incorporate the updated information from that.
Paragraph which read:
Regular patches and updates enhance the game, and fix the inevitable bugs. Since the launch of EQ in the first half of 1999, there have also been two major expansions released, and a third is currently in progress.
Should be amended to:
Regular patches and updates enhance the game, and fix the inevitable bugs. Since the launch of EQ in the first half of 1999, there have been three major expansions released.
Paragraph which read:
At the time of writing, there are five discovered (released and available to players) continents. At the original release date, the world consisted of the continents of Faydwer, Antonica and Odus. Since then the continents of Kunark and Velious have been discovered by explorers. Each continent has its own character and feel, and there are boat services which enable you to cross from one to another.
Should be amended to:
At the original release date, the world consisted of the continents of Faydwer, Antonic, and Odus. Since then, the continents of Kunark and Velious have been discovered by explorers, and magic portals have been opened to the Moon, which is known as Luclin. Each of these six areas has its own character and feel. The five continents are joined together by sea routes, and characters can travel between them by boat.
The paragraph which begins:
The continents are each divided up into a number of zones which are self-contained subdivisions of the geography. ...
Should be amended to begin:
The five continents and Luclin are each divided up into a number of zones which are self-contained subdivisions of the geography. ...
The paragraph which begins:
Races include various human and elven races, ogres, trolls, dwarves, gnomes, halflings, and iksar (lizard people). ...
Should be amended to begin:
Races include various human and elven races, ogres, trolls, dwarves, gnomes, halfings, vah shir (cat people), and iksar (lizard people). ...
The paragraph which begins:
Classes come in four main categorisations. Melee classes (warrior, rogue, monk), pure spell casters (wizard, enchanter, magician, necromancer), priest classes (druid, shaman, cleric), and hybrid classes which can cast a few spells as well as fight in melee (ranger, paladin, shadowknight, bard). ...
Should be amended to begin:
Classes come in four main categorisations. Melee classes (warrior, rogue, monk), pure spell casters (wizard, enchanter, magician, necromancer), priest classes (druid, shaman, cleric), and hybrid classes which can cast a few spells as well as fight in melee (ranger, paladin, shadowknight, bard, beastlord). ...
The paragraph which begins:
Some classes are able to scribe spells which create pets. A pet is a slave to the character who creates it and different kinds of pets may vary greatly in their intelligence and usefulness. Pets created by necromancers and magicians are powerful creatures which can respond to, and obey commands such as 'attack', 'back off', 'follow me', 'guard here', and 'guard me'. ...
Should be amended to begin:
Some classes are able to scribe spells which create pets. A pet is a slave to the character who creates it and different kinds of pets may vary greatly in their intelligence and usefulness. Pets created by necromancers, magicians and beastlords are powerful creatures which can respond to, and obey commands such as 'attack', 'back off', 'follow me', 'guard here', and 'guard me'. ...
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