A Conversation for Infocom Text Adventures
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I am *VERY DISSAPOINTED* in whoever wrote this article. Sorry.
Peet (the Pedantic Punctuation Policeman, Muse of Lateral Programming Ideas, Eggcups-Spurtle-and-Spoonswinner, BBC Cheese Namer & Zaphodista) Posted Apr 25, 2001
Ah yes, it's coming back to me now. Yes, "Escape" was the trigger. "Kill Me" gave a soothing message about how life wasn't all that bad, really, was it...
I am *VERY DISSAPOINTED* in whoever wrote this article. Sorry.
Afgncaap5 Posted Apr 25, 2001
Most Infocom games had a feature that would respond "suicide is not the answer" to anything along the lines of "kill me." Of course, "eat me" in Zork I was much more humorous.
I am *VERY DISSAPOINTED* in whoever wrote this article. Sorry.
Lentilla (Keeper of Non-Sequiturs) Posted Apr 27, 2001
I liked 'kiss me':
"I'd rather kiss a pig!"
"This is family oriented programming!"
I am *VERY DISSAPOINTED* in whoever wrote this article. Sorry.
Afgncaap5 Posted Apr 27, 2001
Then, of course, was the infamous "Hello Sailor" line. Only useful at two points in the entire history of Zork....
I am *VERY DISSAPOINTED* in whoever wrote this article. Sorry.
TikiGod Posted Jul 23, 2001
Or how about Nethack? or ADVENT (adventure)? Or how about MUD and MUD2 (they were the transistion between text games and MUDs, IMHO). Nethack and adventure were created at the same time (roughly) as Zork. Some text adventure scholars claim they, in fact, predated Zork.
I am *VERY DISSAPOINTED* in whoever wrote this article. Sorry.
Lentilla (Keeper of Non-Sequiturs) Posted Jul 23, 2001
Oh, yes - as the article says, the creators of Zork had played ADVENT in the computer lab, and were inspired to write a better text adventure.
I've never heard of Nethack, MUD or MUD2 - but there's several kinds of text adventures out there that pre-date Zork. I remember playing a Star Wars text adventure (could never manage to swing over the bridge), a western text adventure (made gunpower from a pile of manure...) and of course, the quintessential cheesy game: Softporn, with a two-word parser and all caps.
I was mainly interested in Infocom's text adventures because of their innovative parser. I think, although I have no solid evidence, that text 'discussion' games, like Socrates or Lisa - games that allowed you to converse with the computer - were based upon the original Infocom parser.
Love the games... have no time!
- Lentilla
I am *VERY DISSAPOINTED* in whoever wrote this article. Sorry.
Afgncaap5 Posted Jul 24, 2001
After all, just because Advent came first doesn't make it better. I mean, sure, it's a fun game for someone who's become desensitised to the "guess-the-verb" puzzles from the newer text games (by which I mean 1979 up till right now), but that two-word parser would gets annoying all the time.
Still, I must admire Crowther and Woods for the Dragon puzzle. I never would've solved it if I wasn't the kind of person who did things just to see how amusing my death would be.
I am *VERY DISSAPOINTED* in whoever wrote this article. Sorry.
Researcher 208776 Posted Dec 19, 2002
I've got some links on my entry (not edited): U208776.
I've got Zork I but I haven't started it yet as I'm writing a walkthrough for Bureaucracy to complement my Hitchhiker's Guide Walkthrough: Check U208776 for details!
:==R9==:
Key: Complain about this post
- 1
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I am *VERY DISSAPOINTED* in whoever wrote this article. Sorry.
- 21: Peet (the Pedantic Punctuation Policeman, Muse of Lateral Programming Ideas, Eggcups-Spurtle-and-Spoonswinner, BBC Cheese Namer & Zaphodista) (Apr 25, 2001)
- 22: Afgncaap5 (Apr 25, 2001)
- 23: Lentilla (Keeper of Non-Sequiturs) (Apr 27, 2001)
- 24: Afgncaap5 (Apr 27, 2001)
- 25: TikiGod (Jul 23, 2001)
- 26: Lentilla (Keeper of Non-Sequiturs) (Jul 23, 2001)
- 27: Afgncaap5 (Jul 24, 2001)
- 28: Researcher 208776 (Dec 19, 2002)
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