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Villains, Inc.
Afgncaap5 Posted Jul 10, 2003
This is starting to sound like a weird cross between Beyond Zork and Sonic Adventure 2 Battle, but with the unique features being the main story points. Not a bad mixture when you look at it.
Villains, Inc.
Afgncaap5 Posted Jul 13, 2003
Well what I was going for was that SA2 and SA2: Battle was/were the first game(s) that I ever played that allowed a person to be a villain but to do it well. I think SA2 was pitched as something like, "Play as Sonic and save the world, or play as Shadow and conquer it." If a person wanted to play the Dark Side Story, they would play through as the three different villains: Dr. Robotnik (an obvious mad scientist-type villain), Rouge (a kind of spy/treasure hunter/bounty hunter/double agent villain), and Shadow (a basic super villain with a lot of destructive ability, super speed, and the ability to teleport). The levels then were given to the villains with the story between the levels, something like this:
Story: Dr. R. breaking into a military research facility to find the top secret weapon his grandfather was working on before the project was terminated because the government feared it.
Level: Dr. R. fighting through the facility.
Story: Dr. R. finds the weapon, a super soldier hedgehog named Shadow who offers to grant Dr. R. a favor for releasing him. They are interrupted by a giant security robot.
Boss Battle: Shadow fights the giant security robot.
Story: Dr. R. and Shadow agree to meet on an abandoned space colony with all the Chaos Emeralds that they can find. Meanwhile, in a Desert Area, Rouge is trying to steal the Master Emerald from Knuckles. Knuckles destroys it when one of Robotnik's air crafts tries to steal it so that he can find the pieces and put them back together. Meanwhile, Rouge swears to track down Dr. R. to see if he has equipment that can be used to track down the Emerald pieces easier.
Level: Rouge searches a nearby area to find pieces of the Master Emerald.
And so it goes until the end of the game. The parallel with Beyond Zork is that it's the only Zork Game that allows the player to choose attributes (it's close to an RPG in some ways) in a way unlike SA2 that just clearly states what the villains are good at.
Anyway, that's what I was going for with the comment.
Villains, Inc.
Dizzy H. Muffin Posted Jul 21, 2003
Oh, hush.
Incidentally, progress on getting /started/ is likely to take a while, between working on music for a friend of mine (who's making a game called Antioch Wars) and getting the current game based on my comic worked through, so, yeah.
Villains, Inc.
Afgncaap5 Posted Jul 22, 2003
Well, you've at least got the preliminary planning done, so you'll be ready when the time comes.
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Villains, Inc.
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