One-Word-Stories

Introduction


A group of people take turns to say a word as part of a story of some sort. You have to say something which follows on from what was last said. If you have ever listened to I'm sorry I haven't a clue, on BBC Radio 4 (Mondays at 18.30), you may know this as the game "Cheddar Gorge".

Advice


1. Because stopping to explain how what you said can grammatically follow on disrupts the flow of things, it is usually more worthwhile to just keep it simple.

2. It doesn't work in too large a group, as people end up asking what somebody else said, you get long pauses, and if your turn doesn't come along often, you feel you have to make the most of it by saying a highly interesting word. This means that the words which keep the story moving smoothly - like "of", "the" and "and" - become scarce, and it ends up sounding ridiculous.

3. Introduce a little personal abuse and humiliation to keep levels of interest up. If directed at one of the participants, this usually causes revenge, and you can get a jolly little accusation war started.

4. Be aware of sensible social use of 1WSs. Saying "Hey, let's do a one word story!" at the wrong time and place usually makes you look like an idiot. A generally good idea is to actually wait until somebody says "I'm bored". This often happens on extended periods of travel of various kinds. Another good spawning time for 1WSs is when you should really be doing something else.

Adaptations & Variations


1. The basic idea can easily be transferred to written messages, emails, H2G2 forum postings, IRC and so on. For emails and letters, though, watch out for point 2 above.

2. Increase the number of words per turn. Obviously this helps for long-interval applications. It doesn't have to be a set number - you could specify a sentence, paragraph, etc. However, you need to find a balance between nice long chunks, and the right degree of creativity and unpredictability.

3. Use time limits, e.g. a word every 3 seconds. Not only does this keep the story going, it also prevents excessive planning, making sure it is unpredictable.

4. For the advanced in the art of the n-word story, set a more rigid structure - eg a 1-word, or 1-line, limerick story (which has to rhyme!). Harder still, do a 1-word (or line) song to a specified tune.

Subscriptions

Title Status

Created

 

This user has no Entry subscriptions

Wrunklebum Bob

Researcher U32094

Entries

Most Recent Edited Entries

  • This user has not written any Edited Entries.

See all Edited Entries

Entries

  • This user has not written any Edited Entries.

See all Entries

Disclaimer

h2g2 is created by h2g2's users, who are members of the public. The views expressed are theirs and unless specifically stated are not those of Not Panicking Ltd. If you consider any Entry to be in breach of the site's House Rules, please register a complaint. For any other comments, please visit the Feedback page.

Write an Entry

"The Hitchhiker's Guide to the Galaxy is a wholly remarkable book. It has been compiled and recompiled many times and under many different editorships. It contains contributions from countless numbers of travellers and researchers."

Write an entry
Read more

Friends

Wrunklebum Bob has no Friends

See all Friends

Followers

Wrunklebum Bob has no Followers

See all Followers

Bookmarks

This user has no Bookmarks

See all Bookmarks