Journal Entries

Wargamer's signing out...

Well, this is it. My GCSEs are over and I've got a nice long vacation to look forward too. Sadly, I won't have access to the Internet for most of it, so H2G2 will be out of my reach. I'll come back whenever I get the chance, but don't expect to see me around that often. Don't worry though, as soon as the net is once more in my grasp, I'll be back with a vengeance to make up for lost time!
I'd like to make the following announcements:
TO ALL THE RPG PAGES I AM INVOLVED IN: Please try to go on without me, and I hope my absence does not affect you too badly.
TO VIPER, AND HEROES OF LEGEND: Oh dear... my RPG pages... well, I just hope they'll run themselves for a bit...
TO EVERY ORGANISATION I'M INVOLVED IN: Looks like there'll be less carnage around people...
TO LIZZY: I gave you my old Railgun. Please make use of it in my absence, so no-one feels deprived of low-flying depleted uranium...
TO IYANDES: If you're reading this, then I've finally got you back on H2G2! Shame I'm not here to celebrate...
TO EVERYONE ELSE: If I know you, I'll miss you. If I don't, I wish I did. If I owe you money, I swear I posted that check last week... Long live H2G2!
I will return!
-Wargamer.

Discuss this Journal entry [1]

Latest reply: Jun 24, 2002

The Ripper

The Ripper is a rogue Robot that was built in the Factory but, sadly, escaped and has been running wild ever since. It seems to like Tau, because they can't fight back, and Khorne Beserkers because they can... Well, It never did work properly...
Ws: 10
Bs: 0
S: 4
T: 4
W: 3
I: 8
A: 3
Ld: 10
Sv: 4+
WEAPONS: Lightening Claws (Power Weapon that allows you to re-roll failed 'To Wound' rolls.
SPECIAL RULES:
RELENTLESS: The Ripper ignores psychology.
DISRUPTION FIELD: For each shot fired at The Ripper, roll two dice and pick the lowest.
REGENERATE: Every time the Ripper is killed, roll a D6-3. Restore this number of Wounds to The Ripper (eg: 1-3=0, 4=1, 5=2, 6=3).
INDEPENDENT: The Ripper appears on a neutral table edge, using the rules for reinforcements, and will always attack the nearest squad, until it is destroyed or the game ends.

Discuss this Journal entry [5]

Latest reply: Feb 6, 2002

The Factory Fanatics

Below is my Roster for my Mutant League Hockey team, the Factory Fanatics! I've only included a basic rundown of Star Players, Home Arena, Dirty Plays, etc. If this inspires you to join, or if you simply want to hear how they do, check out the Mutant League HQ at www.bbc.co.uk/h2g2/guide/U188926. Now that's done, on to the team!
............................THE TEAM..............................
NAME: The Factory Fanatics.
STRENGTHS: Powerful Defence, very fast.
WEAKNESSES: Lacks stopping power, poor shot accuracy.
DIRTY PLAYS: Exploding Pucks, Concealed weapons.
STAR PLAYER: 'Devastator', a robot built for action, hard hitting and harder to floor, has never been floored. Has three Kills to his name...
............................THE ARENA.............................
ARENA: The Platinum Ice Arena.
SURFACE: Frozen Ice with Platinum taint.
HAZARDS: Thin Ice, holes, the occasional rampaging death machine (It happens a lot).

Discuss this Journal entry [8]

Latest reply: Feb 4, 2002

Pie-bomb Rifle

Anyone who knows me at Questions Only should know I recently built a Pie-bomb Rifle. Well, here's how:
To make this bizarre weapon you will need:
1 (one) Piece of re-inforced plastic pipe, big enough to fit a Pie in.
1 (one) Left Railgun Mag-bar.
1 (one) Right Railgun Mag-bar.
6 (six) Duracell(tm) Batteries.
1/2 (half) a roll of Duct Tape.
1 (one) Block of wood.
1 (one) Pistol Grip.
1 (one) Six-battery charger.
10 (ten) Wires.
and, of course, pies to fire!

Discuss this Journal entry [3]

Latest reply: Jan 22, 2002

Skaven 40K

Right, this is just the first of my totally insane projects in The Factory. Also, all copywrites are the property of the respective owners, I'm just doin' this for fun!
Cost= 5pts per model.
Ws=3
Bs=3
S=3
T=3
W=1
I=4
A=1
Ld=5
Sv=6+
Squad: 5-20 Skaven.
Weapons: Lasgun/Autogun.
SPECIAL RULES:
Strength in numbers: Skaven use the Mob Ld rules in the Ork Codex (basically, Ld = number of models in the unit, so if there is 12 or more, they're fearless!).
Life's cheap: Skaven may fire into close combat or through friendly squads. However, any shots that miss will hit the friendly unit!

Discuss this Journal entry [257]

Latest reply: Jan 17, 2002


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Wargamer (The Wanderer)

Researcher U188882

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