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The Ripper
Wargamer (The Wanderer) Started conversation Feb 6, 2002
The Ripper is a rogue Robot that was built in the Factory but, sadly, escaped and has been running wild ever since. It seems to like Tau, because they can't fight back, and Khorne Beserkers because they can... Well, It never did work properly...
Ws: 10
Bs: 0
S: 4
T: 4
W: 3
I: 8
A: 3
Ld: 10
Sv: 4+
WEAPONS: Lightening Claws (Power Weapon that allows you to re-roll failed 'To Wound' rolls.
SPECIAL RULES:
RELENTLESS: The Ripper ignores psychology.
DISRUPTION FIELD: For each shot fired at The Ripper, roll two dice and pick the lowest.
REGENERATE: Every time the Ripper is killed, roll a D6-3. Restore this number of Wounds to The Ripper (eg: 1-3=0, 4=1, 5=2, 6=3).
INDEPENDENT: The Ripper appears on a neutral table edge, using the rules for reinforcements, and will always attack the nearest squad, until it is destroyed or the game ends.
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The Ripper
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