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Stupid Little Robot: The Moves

Post 1

Afgncaap5

The more I think about it, the more I'd like to see a video game based around this character. And, of course, I'm the only person in the known Universe who, at this present time, would purchase said game, or push for its development.

So, I sat down for half an hour trying to think up some generic moves for SLR based on what is known about him and what isn't known about him.

BASIC MOVEMENT
Walk/Run-No description needed.
Jump-Ibid.
Float/Swim-Ditto.
Climb-Don't ask.

Nothing too exciting there, but I thought I should cover the basics first. Next,....

ADVANCED MOVEMENT
Roll-For steeper slopes and faster movement, SLR can change into a smaller, compact robot with wheels.
Glide/Fly-I don't know how or why. Maybe he's light enough that he can transform into a glider of some sort when in the air.
Dead Weight-Of course, this contradicts that theory. Here SLR can sink to the ground of a body of water, and act fairly normally (though it'd be sluggish)
Shimmy-A horizontal climb. Used on ledges, power lines, etc.

Now he's interesting. But since he's a video game character, he needs some actual offensive and defensive capabilities.

ATTACKS
Charlston-A showy kick
Tango-Violently dance with an enemy, a la NYC.
Ballet-While in midair, begin spinning quickly. Feet then act as a drill.
Blaster-A small energy gun that'll "make 'em dance!" Hahahahaha....ha....ha....smiley - erm
DEFENSE
Fall Apart-A basic "play dead" routine. Why attack a broken robot? The catch is that he's got to reassemble himself before his backup batteries die.
Basic Force Field-He can basically take one hit without getting damage with this.

Now then, here we have a character who can go on a space odyssey with a fighting chance. But SLR still doesn't have any "signature" moves yet. Well, since I've always pitched him as "The Luckiest Robot In The Universe," I just had to give him some basic luck powers.

LUCK POWERS(All use "luck energy" of some sort)
Blindfold-SLR can move through dangerous areas safely without seeing where he's going.
Lucky Guess-SLR can win at roulette, open sages, always take the right path in a maze, etc.
Luck Shield-Reality itself will bend just to protect SLR here.
Pratfall-I dunno. Maybe. Can't think of a decent application that warrants programming a whole move for it.

Now he's lucky. But he's also a robot. We've gotta play with the fact that he's a robot. Naturally, he could upgrade himself from time to time.

EQUIPMENT UPGRADES
Luck Meter-Can only be replenished with lucky charms
Bigger Blasters-Limited use, stronger shots.
Tap Shoes-SLR can literally dance up walls and on ceilings with these.
Cloaking Device-Hides SLR from enemy view.

And along with these, I can think of a bunch of other stuff.

MISC. POWERS
Compratment-Can store an equipment upgrade or other item for later use.
Jack-SLR Can turn into a car jack capable of moving heavy stuff.
Thing-Here SLR can seperate his hand and have his hand move around to do stuff. Have it crawl through cracks in walls, mess around with computer keyboards, get involved in thumb wars, the possibilities are endless!

So there you have it. Over twenty (nearly twenty five) moves at Stupid Little Robot's disposal. All that remains now is for a video game company to find this page and pay me money.
smiley - winkeye


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Stupid Little Robot: The Moves

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