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Post 21

Bagpuss

In this case Wiki was the best site I could find.

Sounds interesting. Too often conversation systems let you simply ask everything in turn until the person tells you what you need to know. Gilbert's sounds more integrated into the gameplay.


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Post 22

bunnyfrog will never die

The most horrific example of that Ive seen (and by horrific, I wish theyd remake it) is a lost game called Sentient. It was on a space station, in real time, with people going about set routines and reacting to events, and the conversation engine was not only integral to the plot, but you had to physically construct sentences with pop up boxes and things. It drove me loopy trying to write down the sequence of events I needed to do and in what time.
Why have I played so many of these damn things?


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Post 23

Bagpuss

I did have an old one where you had to escape from a dungeon by instructing another guy on where to push the wall. You could construct fabulously long series of instructions with the pop-up menu system by linking commands with "and then". He'd keep following them until he found one he couldn't do. It seemed to work okay to me, though I got bored with the game because I spent ages trying to get the sound to work.


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Post 24

bunnyfrog will never die

I do hate it when tecnical difficulties spoil entertainment. Alas I am unable to play Myst IV upwards...
The books for Myst are actually quite good, better stories in them than most Stephen Kings smiley - tongueout


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Post 25

Bagpuss

To be honest, it seems churlish to complain when I got it Freeware, but it was annoying. I'm trying to remember if I tried it with DOSBox or not.


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Post 26

bunnyfrog will never die

Im not familiar with that one, but I am astonished by the number of games that refuse to get along with XP. I know Day of The Tentacle sound went into spasms so I had to play it on an old computer with 98. Im so glad Im keeping that machine, is far more reliable.
Did you try reducing all your hardware thingummies to next to nothing?

Wait, I sound like a fledgling geek, ignore the above.


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Post 27

Afgncaap5

Ever since I switched to XP, it's been murder getting my collection of Commander Keen games to run.

And just when I'd gotten everything set up the way I wanted, too. I found a hack that would let me change the world map of Episode 2 so that I could get the infuriatingly difficult last level out of the way fairly early in the game so that I wouldn't have to worry about it when I got to the end. Nifty little piece of code.


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Post 28

bunnyfrog will never die

*ponders*
Which have us has the most spare time on our hands? Tricky smiley - biggrin


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Post 29

Afgncaap5

Tough to say.


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Post 30

Bagpuss

Well, it's not me. I won't be trying to find that game again any time soon.


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Post 31

bunnyfrog will never die

You would willingly abandon a favoured albeit hated game because it annoyed you? Really the games industry would collapse overnight if everybody thought the same!


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Post 32

Afgncaap5

Very true.


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