A Conversation for The Mornington Crescent Appreciation Society

Nid

Post 1

Simetra

The Nid Rule
A player is in Nid if they make a move that puts them in Nid, in which case they miss their next turn unless the previous player is in Nid then they become un-Nidded by default so making a play to avoid a follow on Nid.
Should three players be in Nid then the remaining player must carry on play until all players are out of Nid, if all players are in Nid, then play should continue for a full round until the first available player is out of Nid.
A get out of Nid Free Card can only be played once during a game.
If the 221b rule is invoked during a Nid game then all player must use Reverse Loop moves to avoid a DoubleNid
(this is a simplified version of the rules)

So now that is clear I will start a Nid Game

Goodge Street


Nid

Post 2

RobT

Kennington


Nid

Post 3

Santragenius V

*ahem*
"Rules of Conduct
You don't talk about Mornington Crescent. The rules are very complex and subject to addition at very little notice. If you try to give a quick run down, you're only going to confuse people."
*ahem*

Swiss Cottage


Nid

Post 4

Simetra

point taken, but in order to play a Nid game a brief run down is required rather than the full version, oh and your in Nid by the way


West Harrow


Nid

Post 5

Santragenius V

Sure? I was quite certain that a double westbound Circle move, Nid would not be possible?

Oval


Nid

Post 6

Simetra

I always thought Swiss Cottage was a mandatory Nid move, maybe it is only during End Game, now I am uncertain following your Oval if my next move may be Nid by unforced error

Pimlico


Nid

Post 7

RobT

Yes, I'm fairly sure that Swiss Cottage is only a mandatory Nid in End Game unless Stovold Rule 66 is in effect. In most circumstances Swiss Cottage is wild.

South Kensingotn


Nid

Post 8

Simetra

interesting move, spelling Kensington as Kensingotn is a very clever way to avoid the potential Nid after Pimlico, this means I can use the little known SING-LESS response

South Kenton


Nid

Post 9

el D – for the sake of brevity and out of respect for my fellow Glums

Looks like this game needs kick-starting again. May I make so bold as to suggest the classic follow-on under these circumstances, i.e. Victoria? Hope that's ok with the original players, I wouldn't want to derail anybody's game-plan!smiley - winkeye


Nid

Post 10

Simetra

whow, you've discovered the little played Nid game

Turnham Green


Nid

Post 11

el D – for the sake of brevity and out of respect for my fellow Glums

Ah right, well to avoid total nid-lock, Heathrow.


Nid

Post 12

Simetra

This of course puts you in Nid as you did not specify which Terminal but since you are new to the game you can use my Get Out Of Nid Free card

Hammersmith


Nid

Post 13

el D – for the sake of brevity and out of respect for my fellow Glums

That's cool, thanks. Of course I should have said Terminal 4. I believe there's a precedent for that. Anyway now, let me see... ok, Cockfosters.


Nid

Post 14

Simetra

I can see you are a very sharp player I will have to watch my step so will play save with

Camden Town


Nid

Post 15

el D – for the sake of brevity and out of respect for my fellow Glums

Right. When in doubt consult "Lumley's Radical Gameplay". I think he would recommend in this case:

Euston


Nid

Post 16

Simetra

this is a very tactical game

well using a save "Bank" switch I'll play

Fairlop


Nid

Post 17

el D – for the sake of brevity and out of respect for my fellow Glums

It's a while since I've seen that one played! Seeing as we're in that direction I'll take in Buckhurst Hill.


Nid

Post 18

Carole

Good heavens it has taken me two years to wander into this game. What an old tortoise I am! Tooting Broadwaysmiley - biggrin


Nid

Post 19

Simetra

Hi Carole, there is quite a few MC games on the go

Power to the People
Tooting Bec


Nid

Post 20

LellyPomPom

You people get everywhere!!

221b Ruling - Baker Street!


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