A Conversation for MMORPG's vs. MUD's

MMORPG's vs. MUD's

Post 1

Kyandra ni'Sharabet

There are other differences between text based muds and mmorpgs. While they are not 100% always the case, they are a general rule.

Most MUDs which are decendents of Merc/Diku codes bases are free. They have to be to be licensed. As a result, the time used for developing and building is donated. This includes the server, the web hosting, etc.

Many of these are very unique, and beautiful worlds. All they take is a telnet, or MUD client to run, and you are there (www.zuggsoft.com for an example). While a faster connection is always better, you can run many of them on slower, narrower bandwidth.

Few MMORPGs are free. All the costs that a text mud has, a graphic mmorpg has in spades. And it takes space on your computer, download time, upgrade time, and a very different level of dedication.

Either way, try things out. You can find many muds at www.mudconnector.com or other similiar sites. Try out a few, stay where you fit.

Blessings


Key: Complain about this post

MMORPG's vs. MUD's

Write an Entry

"The Hitchhiker's Guide to the Galaxy is a wholly remarkable book. It has been compiled and recompiled many times and under many different editorships. It contains contributions from countless numbers of travellers and researchers."

Write an entry
Read more