Angband, weapons and armour

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Big piles of weapons

Name(damage)Weightnotes
Edged Weapons
Bastard Sword (3d4)14.0
Blade of Chaos (6d5)18.0Res_chaos
Broad Sword (2d5)15.0
Broken Dagger (1d1)0.5
Broken sword (1d2)3.0
Cutlass (1d7)11.0
Dagger (1d4)1.2
Executioner's Sword (4d5)26.0
Katana (3d4)12.0
Long Sword (2d5)13.0
Main Gauche (1d5)3.0
Sabre (1d7)5.0
Rapier (1d6)4.0
Scimitar (2d5)13.0
Short Sword (1d7)8.0
Small Sword (1d6)7.5
Tulwar (2d4)10.0
Two Handed Sword (3d6)10.0
Blunt Weapons
Ball and Chain (2d4)15.0
Flail (2d6)15.0
Lead Filled Mace (3d4)18.0
Lucerne Hammer (2d5)12.0
Mace (2d4)12.0
Mace of Disruption (5d8)40.0Slay Undead
Morning Star (2d6)15.0
Quarterstaff (1d9)15.0
Two Handed Flail (3d6)28.0
War Hammer (3d3)12.0
Whip (1d3)3.0
Polearms And Axes
Awl-Pike (1d8)16.0
Battle Axe (2d8)17.0
Beaked Axe (2d6)18.0
Broad Axe (2d6)16.0
Glaive (2d6)19.0
Great Axe (4d4)23.0
Halberd (3d5)19.0
Lance (2d8)30.0
Lochaber Axe (3d8)25.0
Pike (2d5)16.0
Scythe (5d3)25.0
Scythe of Slicing (8d4)25.0
Spear (1d6)5.0
Trident (1d8)7.0
Ranged Weapons And Missles
Short Bow3.0Double Damage
Long Bow4.0Triple Damage
Light Crossbow11.0Triple Damage
Heavy Crossbow20.0Quadruple Damage!
Sling0.5Double Damage
Arrow (1d4)0.2Fires from Short Bow and Long Bow
Seeker Arrow (4d4)0.2Fires from Short Bow and Long Bow
Bolt (1d5)0.3Fires from Light Crossbow and Heavy Crossbow
Seeker Bolt (4d5)0.3Fires from Light Crossbow and Heavy Crossbow
Rounded Pebble (1d2)0.4Fires from Sling
Iron Shot (1d4)0.5Fires from Sling

Big piles of armour

Name[standard AC]WeightLocationnotes
Soft Leather Boots [2]2.0feet (l)
Hard Leather Boots [3]4.0feet (l)
Metal Shod Boots [6]8.0feet (l)
Hard Leather Cap [2]1.5head (j)
Metal Cap [3]2.0head (j)
Iron Helm [5]7.5head (j)
Steel Helm [6]6.0head (j)
Iron Crown [0]2.0head (j)Will often be enchanted.
Golden Crown [0]3.0head (j)Ignores Acid. Will often be enchanted.
Jewel Encrusted Crown [0]4.0head (j)Ignore Acid. Will often be enchanted.
Robe [2]2.0about body (h)
Filthy Rag [1]2.0about body (h)
Soft Leather Armour [4]8.0on body (g)
Soft Studded Leather [5]9.0on body (g)
Hard Leather Armour [6]10.0on body (g)
Hard Studded Leather [7]14.0on body (g)
Leather Scale Mail [11]14.0on body (g)
Metal Scale Mail [13]25.0on body (g)
Chain Mail [14]22.0on body (g)
Rusty Chain Mail [14]20.0on body (g)
Augmented Chain Mail [16]27.0on body (g)
Bar Chain Mail [18]28.0on body (g)
Metal Brigandine Armour [19]29.0on body (g)
Partial Plate Armour [22]26.0on body (g)
Metal Lamellar Armour [23]34.0on body (g)
Full Plate Armour [25]38.0on body (g)
Ribbed Plate Armour [28]38.0on body (g)
Adamantite Plate Armour [40]42.0on body (g)Ignores Acid.
Mithril Plate Mail [35]30.0on body (g)Ignores Acid.
Mithril Chain Mail [28]15.0on body (g)Ignores Acid.
Double Chain Mail [16]25.0on body (g)Ignores Acid.
Black Dragon Scail Mail [30]20.0on body (g)Activates for breath of acid. Ignores Acid, Electric, Fire and Cold. Resistance to Acid.
Blue Dragon Scale Mail [30]20.0on body (g)Activates (probably for something to do with electric). Ignores Acid, Electric, Fir and Cold. Resistance to Electric.
White Dragon Scale Mail [30]20.0on body (g)Activates (something cold). Ignores acid, Electric, Fire and Cold. Resistance to Cold.
Red Dragon Scale Mail [30]20.0on body (g)Activates (probably for something hot). Ignores Acid, Electric, Fire and Cold. Resistance to Fire.
Green Dragon Scale Mail [30]20.0on body (g)Activates (probably for something poisonus). Ignores Acid, Electric, Fire and Cold. Resistance to poison.
Multi-Hued Dragon Scale Mail [30]20.0on body (g)Activates to do something. Ignores Acid, Electric, Fire and Cold. Resistance to Poison, Electric, Fire, Cold and Acid.
Pseudo-Dragon Scale Mail [30]20.0on body (g)Activates for something. Ignore Acid, Electric, Fire and Cold. Resistant to light and dark.

oh yes, thats right, its being updated!!!!!

Some Notes

When picked up, left for a while and not ID'd weapons and armour can gain a rating. The possibly ratings and meanings of follow.

{Cursed} - The weapon carries a curse or *curse*. These are not nice things and *curse* stops you from being able to remove the item until you get remove *curse* (which is pretty rare). All Morgul weapons carry a *curse*. These items dont sell ever.

{poor} - The item has a negative mordifier somewhere. These cannot be sold once ID'd.

{normal} - The item has no modifiers of any kind. these items go for the same price ID'd as they do unID'd

{good} - The item has a slay, a resist or a positive modifier somewhere on it. These items sell for more once ID'd.

{excelent} - Similar to good, but much more stuff on it. May require to be *identified* to uncover all the secrets.

{special} - The item is a artifact. ID it as soon as you can.
May require to be *identified* to uncover all the secrets.


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