A Conversation for The Laws of Cartoon Physics

The "Disney Dozen"

Post 1

Steve K.

As a hobby, I try to create 3D animations, a la "Toy Story" but at a much lower level of sophistication. I have attended a few 3D conferences just to see what the pros are doing. At one, the topic was "The Disney Dozen: 2D Animation Techniques that Every 3D Animator Should Know". Starting with "Steamboat Wille", the first Mickey Mouse cartoon, and continuing through "Fantasia 2000" - especially the "Rhythm in Blues" segment with the great 2D animation - these techniques have gone beyond "standards". An example is "squash and stretch" - a ball bouncing does not maintain a perfectly spherical shape, like a steel ball bearing might. Rather, it "squashes" - a lot - on hitting the floor, then "stretches" - a lot - when in the air. This applies to more than balls - like, characters.

As in any art, these are not rules (unless you are a beginning animator at Disney smiley - smiley ), but knowing that people are expecting them allows creative deviation from the "Dozen". Or not. smiley - smiley


Key: Complain about this post

The "Disney Dozen"

Write an Entry

"The Hitchhiker's Guide to the Galaxy is a wholly remarkable book. It has been compiled and recompiled many times and under many different editorships. It contains contributions from countless numbers of travellers and researchers."

Write an entry
Read more