A Conversation for Computer Games - Real-time Strategy


Post 1


Worth mentioning here was the burdening number of games that started to simulate real world physics, eg mortar rounds that arced over hills. Hills and ridges that phyically obstructed laser fire.
And a mention perhaps to Total Annihilation, the first (I think) 3D RTS to use actually polygons in a 3D environment rather then just bit mapped pictures.

All ground breaking, and all rather important for the bag under my eyes smiley - smiley

Key: Complain about this post

Write an Entry

"The Hitchhiker's Guide to the Galaxy is a wholly remarkable book. It has been compiled and recompiled many times and under many different editorships. It contains contributions from countless numbers of travellers and researchers."

Write an entry
Read more