H2G2SRPG Misc NPC's
Created | Updated Jul 2, 2006
Gigas Fang:Gnasharock
Red Mage:The Red Mage
Tiefling Army
Thief:Voice 1 - Azur
Thief:Voice 2 - Scart
Minions of Destiny
Necromancer:Pallas Supalma
Summoner:Shara
Magical Warrior
The Black Gaurd
Stats
Body:13(+0,+1,+1,+1*)=16Mind:6(+1,+0,+0,+2*,+2*)=11
Soul:11(+0,+0,+1,+1*,+2*,+1*,+1*)=16
Race:Human(+0/+1/+0)
Class:Warrior(+1/+0/+0)
Subclass:Blackgaurd(+1/+0/+1)
Abilities
Dark Vision (Race-Free)(8/11/0)
Stalwart (Race-Free)(8/0/10)
Endurance (Class)
Massive Strength (Subclass)
Subtle Aura (Terror)(Subclass)
Scholar (Mind)(0/8/0)
Arcane Student (Soul)(0/6/12)
Berserker (Body)(10/6/0)
Chi Mastery (Body)(13/0/0)
Magically Adept (Soul)(0/8/12)
Terrible Strength (Soul)(0/8/12)
Thick-Skinned (Body)(8/6/0)
Disabilities
Infamous(Subclass)(+0)
Arogant (+1)
Borderline Psychotic (+2)
Ugly (+1)
Phobia (+2):Water
Paranoid (+1)
Bigot (+2)
Deaf (+1)
Inventory
Weapons:- Short Sword(5/0/0)
- Long Sword(7/0/0)
- Broadsword(9/0/0)
- Bastard Sword(11/0/0)
Gold:500g
Weakness
None
Chi Spells
Center of Being(1)
Crush Armour(2)
Dragon Blow(2)
Stance of The Feather(2)
Force of Will(1)
Meditate(1)
Muscle Lock(3)
Surge(2)
Venom Punch(2)
Primary Element: Death
(-1) to all castor pointsBone Helm(0)
Bone Gauntlets(0)
Bone Breastplate(2)
Bone Spear(1)(7/8/10)
Cause Pain(3)
Drain Life(4)
Second Primary (Standard):Fire
(-1) to all castor pointsEnergy Shield(1)
Fireball(0)1
Meteor(5)
Warmth(0)
Spell Book
Bone Boots(1)
Bone Leggings(1)
Paralyze(3)
Afflict(2)
Graspin Skeletal Hands(4)
Animate Dead(4)
Craxus' Blood Armour(4)
Death Bomb(1)
Summon Fire Elemental(4)
Lightning Bolt(1)
HDS's Energy Net(3)
Flame Whip(1)(6/7/10)
Fireball(2)2
Flame Spray(1)
Gigas Fang - Gnasharock
Stats
Name: GnasharockRace: Human (+0/+1/+0)
Class: Warrior (10/0/0) (+1/+0/+0)
Subclass: Gigas Fang (15/0/0) (+1/+1/+0)Body:25(+1,+1,+1, +1, +1)=30
Mind:5(+1, +1, +3)=10
Soul:0(+2, +2, +1)=5
Abilities
Massive Strength (Body)(12/0/0)(Race Free)
Berserker (Body)(Race Free)(10/6/0)
Endurance (Body)(15/0/0)(Class)
Zweihander (Subclass)3
Brute (10/10/0)(Subclass)
Shattering Strike (Subclass)4
Dirty Fighter (Body) (8/10/0)
Thick Skinned(Body) (8/6/0)
Low Light Vision(Body) (8/8/0)
Eagle Eyed(Mind) (10/6/0)
Aquatic(Body) (10/0/0)
Disabilities
Arrogant (+1)
Bigot (+2)
Borderline Psychotic (+2)
Clumsy (+1)
Infamous (+3)
Ugly (+1)
Inventory
Armor: Heavy armorWeapon:
- Breaker Sword (Gigantic)(14/0/0)
- Great Axe (Gigantic)(13/0/0)
- Longbow (10/10/0)
Red Mage
Stats
Body:7(+2,+0,+2)=11Mind:8(+2,+0,+0)=9
Soul:15(+2,+1,+1,+2*,+1*,+1*,+3*,+1*,+2)=27
Race:Dark Elf(Drow)+2/+2/+2
Class:Wizard(+0/+0/+1)
Subclass:Red Mage(+2/+0/+1)
Abilities
Stealthy(Race)
Dark Vision (Race)
Magically Adept(Race)
Eagle-Eye(Race)
Scholar(Class)
Eagle-Eye(Class-Free)
Quick Casting(Subclass)
Arcane Student(Subclass)
Stalwart(Soul)(8/0/10)
Strong-Willed (Soul)(8/8/10)
Terrible Strength (Soul)(0/8/12)
Thick-Skinned (Body)(8/6/0)
Subtle Aura:Fear (Soul)(0/0/11)
Disabilities
Light-Sensitive(Race)
Infamous(Race)
Bigot(+2)
Borderline Psychotic(+2)
Phobia:Light(+3)
Arrogant(+1)
Paranoid(+1)
Ugly(+1)
Inventory
Weapons:- Falchion(5/0/0)(main)
- Quarter Staff(3/0/0)
- Club(1/0/0)
Gold:
Weakness
None
Primary Element:Water(19)
Absorb(2)Absorbs a single energy-based attack (All Chi, Energy attacks)
Blizzard(3)
Creates a freezing blizzard with fierce winds that showers hailstones upon a target. Lasts for two posts.
Ice Blades(5)
Summons meter-wide bladed discs of ice that skim at the enemy.
Ice Spear(1)
Launches a spear of hardended ice.
Invisibility(5)
Any target becomes invisible. Lasts for 5 turns.
Mist(0)
Conjures a thick mist that envelopes the area. Lasts for 6 posts.
Noxious Fumes(0)
Creates a cloud of nauseating and disorienting gas.
Poison Bolt(1)
Launches a poison-tipped bolt.
Whirlwind(2)
Conjures a tornado that the caster can control.
Float(0)
Target creature or object floats a few inches off the ground. Lasts for five posts.
Standard Element:Fire(8)
Energy Shield(1)Creates an orb that surrounds the user. This can absorb magical, psi, and chi attacks. It will absorb one attack before failing.
Flame Whip(1)
Summons a flame whip. (6/7/10)
Lightning Bolt(1)
Calls down a bolt of lightning.
Meteor(5)
Calls down a rain of firery rocks from the heavens, decimating a wide area.
Warmth(0)
Warms a target to a comfortable level.
Spell Book(54)
Flame Spray(2)Flames roar from the casters's hands in a wide arc.
Teleport(6) Transports caster to any place he has already been.
Capsize(4) Flips any ship to its side.
Tiefling Army
Tiefling Soldier
Stats
Body:14(+1,+1,+1,+2*,+2*)=21Mind:7(+1)=8
Soul:9(+2)=11
Race:Tiefling (+1/+1/+2)
Class:Warrior (+1/+0/+0)
Subclass:Brawler (+1/+0/+0)
Abilities
Death Magic Affinity (Race)
Unholy Ancestry (Race)
Winged (Race)
Endurance (Class)
Dirty Fighting (Subclass)
Stalwart (Subclass)
Chi Mastery (Body)
Low-Light Vision (Body)
Berserker (Body)
Subtle Aura: Fear (Soul)
Disabilities
Bigot (+2)
Borderline Psychotic (+2)
Inventory
Weakness
Holy/Life (Race)
Chi Spells
Primary Element:Death
Bone Armour 5
(1) Bone Helm
(1) Bone Gauntlets
(2) Bone Boots
(2) Bone Leggings
(3) Bone Breastplate
Bone Spear (2)6
Background
The backbone of the Tiefling Army.
Tiefling Captain
Stats7
Body:11(+1,+1,+2)=15Mind:10(+1,+0,+0,+4*8)=15
Soul:9(+2,+1,+2,+2*)=16
Race:Tiefling (+1/+1/+2)
Class:Devine +1/+0/+1
Subclass:Hellbourn +2/+0/+2
Abilities
Death Magic Affinity (Race)
Unholy Ancestry (Race)
Winged (Race)
Fire Magical Affinity (Class)
Terrible Strength (Subclass)
Hellbourn (Subclass)
Arcane Student (Soul)
Stalwart (Soul)
Scholar (Mind)
Dark Vision (Mind)
Thick-Skinned (Body)
Endurance (Body)
Disabilities
Bigot (+2)
Inventory
Weakness
Holy/Life
Primary Element:Death
Banish (5)9
Standard Element:Fire
Flame Whip (2)10
Meteor (6)11
Fireball (3)12
Background
A Captain in the Tiefling Army, marked by high all around stats.
Tiefling Commander
Stats13
Body:19(+1,+1,+1,+2*,+2*)=26Mind:4(+1,+0,+1,+3*,+6*14)=15
Soul:7(+2,+0,+0,+6*15)=15
Race:Tiefling (+1/+1/+2)
Class:Warrior (+1/+0/+0)
Subclass:Gigas Fang (+1/+1/+0)
Abilities
Death Magic Affinity (Race)
Unholy Ancestry (Race)
Winged (Race)
Endurance (Class)
Shattering Strike (Subclass)
Zweihander (Subclass)
Brute (Subclass)
Massive Strength (Body)
Chi Mastery (Body)
Fleet-Footed (Body)
Agile (Body)
Subtle Aura: Evil (Soul)
Magically Adept (Soul)
Scholar (Mind)
Psionic Mastery (Mind)
Disabilities
Bigot (+2)
Infamous (+3)
Borderline Psychotic (+2)
Inventory
Weakness
Holy/Life
Chi Spells
Center of Being (1)16
Crush Armour (2)17
Deflect Arrows (1)18
Dizzying Palm (1)19
Dragon Blow (2)20
Stance of The Feather (2)21
Force of Will (1)22
Force Wind (2)23
Meditate (1)24
Nerve Strike (2)25
Muscle Lock (3)26
Shockwave (3)27
Surge (2)28
Venom Punch (2)29
Uncanny Strength (2)30
Psionic Powers
Aerokenisis, Great (1)
Flash (1)
Force Forgetfulness (3)
Gravity Well (2)
Implant Memory (4)
Levitate (3)
Mask, Improved (4)
Psionic Blade (1)
Pyrokenisis (3)
Redirect Energy (3)
Seeker (3)
Slow (2)
Stun (2)
Subdue Interest (5)
Telekinesis, Great (4)
Telepathy (1)
Primary Element:Death
Animate Dead (5) 31
Paralyze (4)32
Standard Element: Fire
Summon Fire Elemental (5)33
Fireball (1)34
Background
The Commander of the Tiefling Army; has mastered a wide array of skills.
Thief: Voice 1 - Azur
Stats
Body:15 (+0,+1,+1,+1*)=18Mind:10 (+1,+1,+1)=13
Soul:5 (+0,+0,+0,+2*,+3*)=10
Race: Human (+0/+1/+0)
Class: Rogue (7/9/0) (+1/+1/+0)
Subclass: Thief (12/10/0) (+1/+1/+0)
Abilities
Quick Reflexes (Race-Free)
Agile (Race-Free)
Stealthy (Class)
Clever (Subclass)
Devious (Subcalss)
Eagle eyed(Subclass)
Legal Immunity(NPC-subclass)
Dirty Fighter (8/10/0) B
Stalwart (8/0/10) B
Thick Skinned (8/6/0) B
Demolitions (0/9/0) M
Disabilities:
Arrogant (+1)
Bigot (+2)
Infamous (+3)
Inventory
Weapons:KnifeX4 (3/0/0)Armor:Light
Gold:20g
Background: Just a common thief. Has a partner.
Thief:Voice 2 - Scart
Stats
Body:12=(+0,+1,+1,+2*,+1*)=17Mind:10=(+1,+1,+1)=13
Soul:8=(+0,+0,+0)=8
Race:Human(+0/+1/+0)
Class:Rouge(+1/+1/+0)
Subclass:Thief(+1/+1/+0)
Abilities
Stealthy(Class)
Clever(Subclass)
Devious(Subclass)
Eagle-Eye(Subclass)
Quick Reflexes(Race-free)
Dirty Fighter (Race-Free)(8/10/0)
Agile (Body) (8/6/0)
Legal Imunity (NPC-subclass)
Devious (Mind) (0/12/0)
Disabilities
Bigot(+2)
Arrogant(+1)
Inventory
Weapons:Knife 3x(3/0/0)(main=1x), Handaxe(1/0/0)Armor:Light
Gold:15g
Background
A common thief. Has a partner, the worst of the two in terms of thieving skills. He is also noticably lacking in the common sense area, but excels when he is given a complex task.
Minions of Destiny
Lard Warrior
Stats
Body:15 (+0,+1,+2,+1*,+1*)=20Mind:7 (+1,+0,+0,+2*)=10
Soul:8 (+0,+0,+0,+2*)=10
Race:Human(+0/+1/+0)
Class:Warrior(+1/+0/+0)
Subclass:Barbarian(+2/+0/+0)
Abilities
Brute (Race)
Strong-Willed (Race)
Endurance (Class)
Berserker (Subclass)
Brute (Subclass)
Massive Strength (Body)
Thick-Skinned (Body)
Agile (Body)
Eagle-Eye (Mind)
Stalwart (Soul)
Disabilities
Infamous (+3)
Bigot (+1)35
Borderline Psychotic (+2)
Inventory
Weapons:Bastard Sword (Large)
Broadsword (Large)
Pike (Large)
Long Sword (Medium)
Armor:Medium
Weakness
Background
The weakest of the Minions of Destiny's ground troops.
Evil Minion
Stats
Body:15 (+0,+1,+1,+3*,+1*)=21Mind:7 (+1,+0,+0)=8
Soul:8 (+0,+0,+0,+2*)=10
Race:Human(+0/+1/+0)
Class:Warrior(+1/+0/+0)
Subclass:Brawler(+1/+0/+0)
Abilities
Brute (Race)
Eagle-Eye (Race)
Endurance (Class)
Dirty Fighting (Subclass)
Stalwart (Subclass)
Massive Strength (Body)
Thick-Skinned (Body)
Agile (Body)
Strong-Willed (Soul)
Disabilities
Infamous (+3)
Bigot (+1)36
Borderline Psychotic (+2)
Inventory
Weapons:Bastard Sword (Large)
Broadsword (Large)
Pike (Large)
Long Sword (Medium)
Armor:Medium
Weakness
Background
The second most powerful of the Minions of Destiny's ground troops.
Destiny Minion
Stats
Body:13 (+0,+1,+1)=15Mind:6 (+1,+0,+0,+1*,+2*)=10
Soul:11 (+0,+0,+1)=12
Race:Human(+0/+1/+0)
Class:Warrior(+1/+0/+0)
Subclass:Blackguard(+1/+0/+1)
Abilities
Fleet-Footed (Race)
Brute (Race)
Endurance (Class)
Massive Strength (Subclass)
Subtle Aura (Terror) (Subclass)
Thick-Skinned (Body)
Stalwart (Soul)
Eagle-Eye (Mind)
Disabilities
Infamous (Subclass)
Bigot (+1)37
Borderline Psychotic (+2)
Inventory
Weapons:Bastard Sword (Large)
Broadsword (Large)
Pike (Large)
Long Sword (Medium)
Armor:Medium
Weakness
Background
The most powerful of the Minions of Destiny's ground troops.
Destiny Healer
Stats
Body:6 (+0,+1,+0,+1*)=8Mind:12 (+1,+0,+1)=14
Soul:12 (+0,+1,+2)=15
Race:Human(+0/+1/+0)
Class:Devine (+1/+0/+1)
Subclass:Cleric (+0/+1/+2)
Abilities
Agile (Race)
Thick-Skinned (Race)
Life Magical Affinity (Class)
Healing (Subclass)
Turn Undead (Subclass)
Death Magic Resistance (Subclass)
Clever (Mind)
Dark Vision (Mind)
Strong-Willed (Soul)
Stalwart (Soul)
Disabilities
Socially Wary (+1)
Inventory
Weapons:Knife (Small)
Quarterstaff (Medium)
Sling (Small)
Armor:Light
Weakness
None
Primary Element:Life
Cure(2)38
Heal(4)39
Light Storm(5)40
Pacify(3)41
Remove Pain(1)42
Background
The healers in the ranks of the Minions of Destiny.
Destiny Archers
Stats
Body:12 (+0,+1,+1,+2*)=16Mind:12 (+1,+1,+0)=14
Soul:6 (+0,+0,+0,+1*)=7
Race:Human (+0,+1,+0)
Class:Rouge (+1/+1/+0)
Subclass:Ranger (+1/+0/+0)
Abilities
Agile(Race)
Thick-Skinned (Race)
Stealthy (Class)
Natural Empathy (Subclass)
Low-Light Vision (Subclass)
Eagle-Eye (Subclass)
Quick Reflexes(Body)
Endurance(Body)
Dark Vision (Mind)
Disabilities
Infamous (+3)
Inventory
Weapon:Sling (Small)
Shortbow (Medium)
Longbow (Large)
Armor:Medium
Weakness
Background
Necromancer:Pallas Supalma
Stats
Body:7 (+1,+0,+0)=8Mind:8 (+1,+0,+1)=10
Soul:15 (+2,+1,+4,+5*)=27
Race:Tiefling (+1/+1/+2)
Class:Wizard (+0/+0/+1)
Subclass:Necromancer (+0/+1/+4)
Abilities
Death Magic Affinity (Race)
Unholy Ancestry (Race)
Winged (Race)
Magically Adept (Class)
Scholar (Class)
Undead Master (Subclass)
Turn Undead (Subclass)
Eagle-Eye (Mind)
Arcane Student (Soul)
Stalwart (Soul)
Terrible Strength (Soul)
Disabilities
Infamous (Subclass)
Arrogant (+1)
Bigot (+2)
Paranoid (+1)
Ugly (+1)
Inventory
Armor: Light
Weapons:Longbow(Main)
Firangi 2x
Weakness
Holy/Life
Primary Element:Death
- Animate Dead (4)
- Animates the corpse of any organism nearby, and is controlled by the caster. If no corpse is nearby, a skeleton is summoned. Once it is destroyed, it cannot be reanimated again. Requires an incantation
- Banish (4)
Whisks any NPC or summoned creature away to the nether realms. Due to the high energy requirements of banishing a soul, this can only be cast on one target every 50 posts.
Physical Component: Castors Palm must be placed on target's body.
- Bone Armour
(0) Bone Helm.
(0) Bone Gauntlets.
(1) Bone Boots.
(1) Bone Leggings.
(2) Bone Breastplate.
- Cause Pain (3)
Ignites excruciating pain in a target for 4 posts.
- Death Bomb (1)
Calls down a two meter wide orb of explosive dark energy.
Requires an encantation and for the castor's arms to be raised above their head.
- Drain Life (4)
Weakens the target slowly, strengthening the caster. This is considered a status effect, as such it can be countered with moves such as Center of Being.
Requires an encantation
Standard Element:Fire
- Energy Shield (1)
Creates an orb that surrounds the user. This can absorb magical, psi, and chi attacks. It will absorb one attack before failing. This spell requires time to recharge and takes one of the castor's posts to recharge after absorbing a magical, psi, or chi blow.
- Fire Breath (0)
The caster can breath a thin, hot plume of flame. This ability lasts for four posts.
- Warmth (0)
Warms a target to a comfortable level.
Physical Compontent: caster must be in contact with the target.
- Meteor (5)
Calls down a rain of firery rocks from the heavens, decimating a wide area.
Physical Component: Hands must be held in the air.
- Lightning Bolt (1)
Calls down a bolt of lightning.
Spell Book
Total=54
- Flame Wall (4)
Summons a wall of roaring flame 8 meters high and extending up to 50 meters. Lasts for six posts.
Physical component: caster must place both palms on ground.
- HDS's Energy Net (3)
Launches a net of energy two meters across. This net ensnares and causes severe damage to whatever it traps.
Requires an encantation.
- Summon Fire Elemental
Summons a fire elemental, bound to the caster's will.
Requires an encantation.
- Overrun (2)
Gives the target massive strength and the ability to climb walls. This lasts for four turns.
- Summon Silver Golem (5)
Summons a golem under the caster's control. Its type depends on the level of spell.
Requires an encantation.
- Wall of Water (3)
Cojures an 8-foot high wall of breaking water, up to 50 meters in length. It is all but impossible to swim through, for it would take several minutes to get to the other side. Lasts for 6 posts and does not require water to be present.
Physical component: caster must place both palms on ground.
- Ice Blades (5)
Summons meter-wide bladed discs of ice that skim at the enemy. A maximum of three disks can be summoned at a time.
- Blizzard (3)
Creates a freezing blizzard with fierce winds that showers hailstones upon a target. Lasts for two posts.
- Blessed Reversal (3)
Creates a freezing blizzard with fierce winds that showers hailstones upon a target. Lasts for two posts.
Background
Summoner:Shara
Stats: 13/10/21
(9+2+2/9+1/12+1+1+1+2+2+1+1)
Race: Wood Elf (+2/+0/+1)
Class: Wizard (0/9/12)(+0/+0/+1)
Subclass: Red Mage (11/9/11)(+2/+0/+1)
Equipment:
Light Armor
Longbow (10/10/0) Large - Main
Short sword (5/0/0)
Short sword (5/0/0)
Abilities:
Natural Empathy (Race)
Nature Magic Affinity (Race)
Low-Light Vision (Race)
Stealthy (Race)
Eagle Eye (Race)
Magically Adept (Class)
Scholar (Class)
Arcane Student (Subclass)
Quick Casting (Subclass)
Aquatic (10/0/0)
Devious (8/6/0)
Stalwart (8/0/10)
Strong Willed (8/8/10)
Transform: Wolf (9/0/14)
Disadvantages:
Bigot (+2)
Social Outcast (+2)
Arrogant (+1)
Absent Minded (+1)
Paranoid (+1)
Magic:
Nature/Water
Summon Straw Golem (Nature)(0)
Summon Wasp (Nature)(0)
Summon Raven (Nature)(1)
Summon Bear (Nature)(3)
Summon Stone Golem (Nature)(2)
Summon Wolf (Nature)(2)
Summon Water Elemental (Water)(4)
Growth Lvl 1 (Nature)(0)
Hobble (Nature)(0)
Refresh (Nature)(0)
Spider Web (Nature)(1)
Regenerate (Nature)(2)
Overrun (Nature)(2)
Float (Water)(0)
Mist (Water)(0)
Noxious Fumes (Water)(0)
Rhanol's Rain of Fish (Water)(0)
Water Spout (Water)(0)
Ice Spear (Water)(1)
Flight (Water)(3)
------
=21
Absorb (Water)(2)
Ice Blades (Water)(5)
Unsummon (Water)(3)
Poison Bolt (Water)(1)
Teleport (Water)(6)
Wall of Water (Water)(3)
Dominate (Nature)(2)
Grow Lvl 2 (Nature)(2)
Grow Lvl 3 (Nature)(4)
Summon Iron Golem (Nature)(3)
Summon Steel Golem (Nature)(4)
Summon Silver Golem (Nature)(5)
Summon Wood Golem (Nature)(1)
Naturalize (Nature)(1)
------
=42
Magical Warrior
Stats
Body:10Mind:5
Soul:15
Race:
Class:
Subclass: