A Conversation for Games Room

games manufacturer to start putting codes on game disks

Post 1

skyline stu01 assassin working for the highest bidder

I have only heard rumours about this so far.It can only be a bad thing for gamers,as we will not be able to trade in our old games for new ones anymore. This is a case of corporate greed,the manufaaturers are saying that when a game is traded that they don't receive a penny of the re sale...... neither did Nissan when I traded my old car in smiley - erm.
I don't understand how they can have the right to do this,because once i buy a game then surely it is my property to do with as i wish.
For those who haven't heard the stories it means that each game is going to have it's own unique code that can only be entered once ,meaning that a game won't work on any other console after that. So far i have only heard of EA Games using this.

Can anyone else shed light on this ?


games manufacturer to start putting codes on game disks

Post 2

Menthol Penguin - Currently revising/editing my book

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When yu buy a game I believe that you only buy the right to play the game, so no you can't do what you want with it.

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the discs aren't multi-platform though, hence why you have the xbox and ps3 etc versions.

EA games doesn't surprise me, them and Activison aren't very popular. Actually that's not completely true, I think one is a developer (activison) one is a publisher (EA). I think Activision may be the real culprit. IIRC they're heavily pushing DRM.


games manufacturer to start putting codes on game disks

Post 3

Persephone - Creator of the best typos around!

It just prooves that games manufacturers don't care. Limited installations have been around for a while - along with online activation. I have a gaming PC that's not linked up to the internet (things run quicker without antivirus running as well) so I can't activate games online.


games manufacturer to start putting codes on game disks

Post 4

2legs - Hey, babe, take a walk on the wild side...

Its the quickest way to encourage piracy and software 'cracking'.... : the same was kind of happening with high end music/studeo software; so many 'security' things embeded into the software, serial numbers to enter, online registrations, software that would only work whilst you had a specific USB device/dongle plugged into the machine in order to permitt unlocking the software; all of which encourages piracy and cracking the software; all of which adds nothign to the functioning of the software, and often quite the reverse as it drags your system down and cloggs up resources...

I saw a great review of some audio software (VST plug in package costing like £2K for the software), in a quite big audio mag, (probably SOS or something I can't quite recall).
Anyhow... The reviewer gave the software '0'.
Then he went on and reviewed a cracked version of teh software, and gave it a decent score; the sero was because all of the security, unlocking, registration etc., stuff on the 'legal' copy he had, ment it was utterly unusible...

I'm still pretty pissed off myself with a audio CD I bought a few years back; the incription/copy protection on it actually distorts the sound mid-way through one song... ; fixed by pirating my own copy I'd payed £15 on... smiley - huh

It seems very strange though to do this for computer games; I mean, come'on, gamers psend nearly as much on computers as audio/recording geeks, and machines change constantly, a harddrive gets replaced, the RAM upgraded, a new video card etc., etc., and so what, your ment to buy a new copy of the game each time you replace a bit of your PC to which the game has linked up to the serial number on? smiley - huh hmm... yes,; Had to do that myself when I'd changed so much in the PC the copy of XP I had wouldn't register/insstall on it, hate to think how much I've spent on multiple copies of that alone now I think of it smiley - grrsmiley - dohsmiley - erm


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