A Conversation for How to Make a Text-Based Adventure: Puzzles
Peer Review: A19918515 - How to Make a Text-Based Adventure: Puzzles
AlexAshman Started conversation Apr 15, 2007
Entry: How to Make a Text-Based Adventure: Puzzles - A19918515
Author: Alex 'Tufty' Ashman [!] - U566116
Another one in this series (the others are A20600605 and A20600641).
Alex
A19918515 - How to Make a Text-Based Adventure: Puzzles
Icy North Posted Apr 16, 2007
Alex, it's all good stuff, but I'm not sure it flows as well as the others in the series.
Could you introduce the "put teabag in cup" example. What type of puzzle is it an example of? Is it a good example?
The entry would be better, in my opinion, if you covered some creative techniques, rather than leave the reader/compiler to work it out for themselves.
The puzzle types you listed - would it be worth including some good or bad examples of each?
One further thing - the following section introductions are very similar:
....
Hope this helps!
Icy
A19918515 - How to Make a Text-Based Adventure: Puzzles
Icy North Posted Apr 16, 2007
Oh, you know - flipchart on the beach, blue-sky thinking, that sort of thing
Well, it's your entry - what would you do to get inspired? I'm guessing from this series that you've writen a few in your time.
A19918515 - How to Make a Text-Based Adventure: Puzzles
AlexAshman Posted Apr 16, 2007
Yes, but they were all short and rubbish, and besides, they went the same way as the games I made for my TX-83 graphic calculator - accidental deletion The cup of tea example was my best ever - I should try to redo it some day - just not now.
A19918515 - How to Make a Text-Based Adventure: Puzzles
Icy North Posted Apr 16, 2007
That's sad on a number of levels. (But I admit I did once write Mastermind in Oracle Forms)
Well, if you're not an experienced adventure puzzle compiler, and I'm certainly not, then I don't think we're going to get very far. I'd see what others think...
A19918515 - How to Make a Text-Based Adventure: Puzzles
AlexAshman Posted Apr 16, 2007
I've taken some of the bits from an old Entry on IF by Bez, and I'm drawing on the experience I have from playing text-based adventures as well.
A19918515 - How to Make a Text-Based Adventure: Puzzles
Icy North Posted Apr 16, 2007
I think that's a big improvement
If I think of anything to add on the creativity side, I'll post it here
A19918515 - How to Make a Text-Based Adventure: Puzzles
AlexAshman Posted Apr 16, 2007
Right, I've addeda couple more examples - what do you reckon?
A19918515 - How to Make a Text-Based Adventure: Puzzles
Icy North Posted Apr 16, 2007
I reckon you've made it into something which is not only useful to adventure game compilers, but stands up in its own right as a very readable entry.
The examples really bring it to life. I can see that there must be a real sense of satisfaction in getting these puzzle sequences right. I feel inspired to write a few of my own after reading this - well done!
Icy
A19918515 - How to Make a Text-Based Adventure: Puzzles
Gnomon - time to move on Posted Apr 17, 2007
a series of draws --> a series of drawers
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h2g2 auto-messages Posted Apr 30, 2007
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Gnomon - time to move on Posted Apr 30, 2007
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Peer Review: A19918515 - How to Make a Text-Based Adventure: Puzzles
- 1: AlexAshman (Apr 15, 2007)
- 2: Icy North (Apr 16, 2007)
- 3: AlexAshman (Apr 16, 2007)
- 4: Icy North (Apr 16, 2007)
- 5: AlexAshman (Apr 16, 2007)
- 6: Icy North (Apr 16, 2007)
- 7: AlexAshman (Apr 16, 2007)
- 8: Icy North (Apr 16, 2007)
- 9: AlexAshman (Apr 16, 2007)
- 10: Icy North (Apr 16, 2007)
- 11: AlexAshman (Apr 16, 2007)
- 12: Gnomon - time to move on (Apr 17, 2007)
- 13: AlexAshman (Apr 17, 2007)
- 14: AlexAshman (Apr 26, 2007)
- 15: h2g2 auto-messages (Apr 30, 2007)
- 16: Icy North (Apr 30, 2007)
- 17: Gnomon - time to move on (Apr 30, 2007)
- 18: AlexAshman (Apr 30, 2007)
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