UNIVERSAL RULES OF COMBAT

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  • If the enemy is in range, so are you.
  • Incoming fire has the right of way.
  • War is like love. To triumph, you must make contact.
  • Don't look conspicuous: in the combat zone,it draws fire. Out of the combat zone, it draws sargeants.
  • The easy way is always mined.
  • Try to look unimportant; they may be low on ammo.
  • Professionals are predictable. It's the amateurs that are dangerous.
  • Amateurs study tactics, professionals study logistics.
  • There is always a way.
  • The enemy invariably attacks on one of two occasions:
    • When you're ready for them.
    • When you're not ready for them.
  • Teamwork is essential. It gives the enemy someone else to shoot at.
  • The enemy diversion you have been ignoring will be
    the main attack.
  • All battles are fought uphill.
  • If you can't remember, the claymore is pointed at you.
  • If your attack is going well, you have walked into an ambush.
  • Don't draw fire. It irritates the people around you.
  • The only thing more accurate than incoming enemy fire is incoming friendly fire.
  • When the pin is pulled, Mr. Grenade is not our friend.
  • If it's stupid but works, it's not stupid.
  • If you're short of everything but the enemy, you're
    in a combat zone.
  • When in doubt, empty the magazine.
  • When you have secured an area, don't forget to tell the
    enemy.
  • Never share a foxhole with anyone braver than you.
  • Never share a foxhole with anyone crazier than you.
  • Anything you do can get you shot. Including doing nothing.
  • Make it too tough for the enemy to get in and you can't get out.
  • Mines are equal opportunity weapons.
  • A Purple Heart just proves that you were smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
  • No battle plan ever survived intact, after first contact with the enemy.
  • Don't ever be the first, don't ever be the last, and don't ever volunteer to do anything.
  • The accuracy of a weapon is inversely proportional to its rate of fire.
  • The quartermaster has only two sizes: too large and too small.
  • Never forget, your weapon was made by the lowest bidder.
  • There is no such thing as a "convenient foxhole".
  • Never worry about the bullet with your name on it. Instead, worry about shrapnel addressed "TO WHOM IT MAY CONCERN".
  • Five second fuses only last three seconds.
  • As a general rule, the reliability of a weapon is inversely proportional to the number of moving parts it has.
  • No combat ready unit ever passed inspection.
  • No inspection ready unit ever passed combat.
  • You are not Superman.
  • Tracers work both ways.
  • If at first you don't succeed, call for artillery.
  • When artillery doesn't work, call for an air strike.
  • Friendly fire isn't.
  • Close only counts with horseshoes, hand grenades, and nukes.
  • The only time suppressive fire works is when it is used on abandoned positions.
  • When a hammer is the only tool, every problem looks like a nail.
  • Never interrupt the enemy when he is making a mistake.
  • Murphy was an optimist.
  • There is always one more imbecile than you counted on.

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