Albert Odyssey
Created | Updated Sep 17, 2002
This is an RPG for the Sega Saturn that could easily have been done on the Super Nintendo were it not for the music and a few of the graphics. Despite the simplicity of the game, it is an utter gem, one of the many Working Designs has brought over to the US from Japan.
The beginning of the game gives a backstory so vivid you can't help but realize this isn't the 1st game of the series. (It's the 3rd, the other two *were* Super Famicom games) This game is a bit like the SNES Zelda in that you're given a quest, fulfill it and then...
Like many other Sega CD and Saturn games if you like the music you can pop the CD in any CD player and listen to any track you like (except for the battle music for some reason). The usual Working Designs warning is on track 2 (... cd contains dynamic digital data that could ruin your speakers! ... OR KISS YOUR TWEETERS GOODBYE!!) Of course given that the warning is always on track 2 and the data on track 1, this doesn't really help...
Albert Odyssey is again a story about a young man trying to save the world from a generic megalomaniacal villian. A few of the characters are... interesting, but for the most part there's not much development. The Working Designs translation helps the dialogue greatly. This game also seems more Japanese than most with the frequent fights (often complaigned about, but the Japanese version was even worse) and the incredible amount of HP enemies have. In Final fantasy 1 Chaos won't last long against a moderately leveled party (actually few bosses in Final Fantasy 1 are worthy of a sneeze even without forced leveling) but n this game, when you get into a good boss battle, it goes on for a while. As little as you hear boss music in most games, the fights could stand to be longer. If you at all love battling this game does not disappoint. The only problem with the battles is that it takes several seconds to load the battle scene, each time. This would have been better in a cartridge or possibly loaded into the optional RAM-cart, but no such luck.
Overall, I'd recommend this game to any RPG fan. It wont take too long to beat, but it will be a fun ride along the way. This is what a generic RPG looks like when near-perfectly executed with decent graphics (great by SNES standards) and great sound with a few fun characters and a decent (if generic) plot.
Oddities: I don't remember if all of these were available from the game itself, but pop the CD into a PC and play the .AIF files, some are... unusual.
AFF0001.AIF bathroom humor
AFS0001.AIF ...
AOZ0013.AIF Disco duck attacks
AOZ0031.AIF Starts off like a laser
AOZ0050.AIF A slime sounding attack
AOZ0201.AIF The phone is dead?
CARO_03.AIF someone's happy
Most anything AO*.AIF or AX*.AIF seems to be attack noises
The DA*.AIF death cries
EKA_04.AIF A nice shriek
ERD_03.AIF the dragon surpised?
IT*.AIF Item noises?
IVENT001.AIF The crowd murmurs
IVENT002.AIF whistle
IVENT003.AIF The crowd cheers
IVENT004.AIF brawl
IVENT009.AIF good scream
IVENT012.AIF gun
IVENT013.AIF cannon
IVENT014.AIF fire
IVENT025.AIF more fire
IVENT029.AIF another cannon
IVENT039.AIF door
IVENT040.AIF ..
IVENT047.AIF heartbeat
IVENT048.AIF ..
IVENT050.AIF stream
IVENT051.AIF waterfall
IVENT052.AIF ..
IVENT060.AIF jackhammer
IVENT079.AIF frog
IVENT084.AIF truck horn
IVENT089.AIF bark
IVENT090.AIF meow
IVENT091.AIF rooster
IVENT095.AIF monkey
IVENT098.AIF heavy breathing (suppresing a sneeze?)
IVENT100.AIF baby
IVENT111.AIF broken window
IVENT399.AIF between quests
IVENT477.AIF fanfare
IVENT*.AIF soundeffects
MO*.AIF magic
VC011.AIF disappointmnet
VC016.AIF travelling saleslady
VC017.AIF ..
VCO011.AIF disappointment