Runger: A new card game.
Created | Updated Mar 27, 2002
What is Runger?
Runger is a card game based entirely on a piece of 40K Fanfiction. It is, in many respects, simmilar to Blackjack, and it may be useful to have some knoledge of said game, though this is not essential.
What You Need:
A standard 52 Card Deck, plus two Jokers (175th rules only!).
2-4 Players.
Some money (if you plan to Gamble).
The object of the game
The object of the game is to score 20pts with your cards. Each card has a value that is explained later (see Card Values). If no-one has twenty, the the nearest to twenty wins. In the event of a tie, whoever is neares but LOWER than 20 wins. Any other result is a tie, and the winnings (if you are gambling) are carried over to the next game.
How to play
First the players decide how many 'Rungs' are going to be used1, usually between three and five. Three is the recommended number for beginners, but you can use as many as you like (rarely are more than five used, as the game gets far too hard!).
Next, the players are dealt between five and seven cards (depending on the number of 'Rungs'). Those who wish to take part then place a wager into the centre of the table2 and play begins.
The Players decide who goes first in a mutually agreeable manner (usually whoever dealt/won last game). The Players MUST fill all of their 'Rungs' with cards. Each player takes it in turns to place a card down, going clockwise around the table. Players may 'Fold' at any time, meaning that they no-longer take part in the game. However, during a game where the gambling is used, any money placed in The Pot by a player who folds stays in the pot. You can't fold in order to get your money back!
Card Values
The following card values are used during Runger:
Number Cards (2-10) are Face Value (eg: 2 is worth 2pts, 3 is worth 3pts, etc.)
Picture Cards (Jack, Queen, King) are 'Block Cards', they have no value and simply fill a 'Rung'.
Aces (A) are worth 1 UNLESS they are placed with a card of the same suit, then they are worth the same as the card they were placed with. Note that Picture Cards have no suit for the purposes of this rule.
For example: A game is played with three rungs. A King is placed (0), followed by a 10 of Hearts (10) followed by an Ace of Hearts (10), a winning hand! The Ace is worth ten because it was placed with a ten of Hearts.
The 175th Rules
Below are the modifications needed to play the using 175th rules:
The Galetonian Card groups are: Hearts, Titans (diamonds), Oaks (clubs) and spades.3
2 Jokers are needed (red = The Angel, Black = The Reaper).
The 1.7.5. Rule: If a Player plays an Ace, then a 7 of the same suit, then a 5 of the same suit, then he/she automatically wins, unless cancelled by The Angel.
The Triple Ace Rule: If a Player uses three Aces, then he automatically wins, unless cancelled by The Reaper, the Angel, or a 1.7.5.
Note that these rules apply regardless of the number of 'Rungs', if a player can not cancel with his next placement, the Player who made the play wins.
More Variations
Of course, there's no limit on how many rules you can add (so long as all the players know about them). Here's a few others you may like to try...
Royal Ladder: If you can get a King, Queen and Jack of the same suit, then you can play a Royal Ladder, which works like a Triple Ace.
Switch: When a player plays a Joker card, he immediately swaps all his cards with all the cards of another player (except those already played). A mean tactic, especially if you have a bad hand...
Try it out, you may be suprised how much fun it is...