Computer Racing Simulations
Created | Updated Jun 6, 2003
The realistic ones are related to actual race categories, such as Formula One (F1 2000, Formula 1, and others), stock car, funny car, dirt track (Off-Road, Off-Road Thunder, Colin McCrae Rally, Dirt Track Racing), demolition derby (Destruction Derby), boat racing (Hydro Thunder), and street rally (Cruisin' USA, Cruisin' World, San Francisco Rush, Rush 2: Extreme Racing). In such games, the player is supposed to find the fastest way to either complete a set amount of laps (usually three or more), get from point A (the start) to point B (the finish){this type of race is usually classified as a "Rally" type race}, or be the last player with a relatively undamaged vehicle. A good example of the "Complete Laps" type of racing game would be Off-Road Thunder, in which you select an Off-Road Vehicle (ORV) and attempt to place third or higher in order to continue on to the next race. This is also true of some courses in Hydro Thunder, but most of the courses in Hydro Thunder are rally type courses. Finally, a "last-man-standing" type of game would be the Destruction Race mode for Off-Road Thunder, or the crash-n-dash arena styling of Destruction Derby.
The wacky ones are usually related to go-cart racing and other forms of racing, but usually have weird track obstacles and/or secret passageways and weapons. Examples would be Mario Kart 64, Skunny Kart, Wacky Wheels, and Lego Racers. In most of these games, you have the option of being in a race scenario, in which you use weapons such as ice cubes, fireballs, hedgehogs, and other weapons to slow opponents down, or in a battle mode, which allows you to fire the same weapons against oponnents, but instead, you can eliminate your opponents with your armaments. The only game of the four mentioned earlier in this section that does not have a battle mode is LEGO Racers. In place of this battle mode, you instead have a two-player head-to-head race mode in which you attempt to outmaneuver your opponent and cross the finish line first.