The Old Republic: Ranks

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Jedi Novice

Lets face it, we all need to start somewhere. This is where most of you will start. Here you will be picked up by a knight or a master. Your charecter will learn the basics of sword fighting and the force, and in turn you will learn how to control a charecter in a text based RPG. Whilst many of you will be familiar with this, its important to bear in mind that i need to see how you act as a player so i can prepare plots.

Its also at this point where you realise that anyone above you is master. Get used to it, in time your padawans will have to.

Jedi Apprentice

Your second rank. By this point your charecter has learnt how to swing the sabre, is proficient with it, and has a basic knowledge of the force. Its here that you begin preparation for full knight hood. You will be taught more about the force and be sent on more dangerous missions (at least more then you will if your a novice) with your knight/master. Your charecter can now access the basic force powers, although your charecter will still have to practice them.

Knight

You've proven yourself worthy to be a knight. Your charecter has mastered the force and is a billiant swordsmen. As a player you've shown yourself to be capable, and have understood the rules fully. As a knight you have the freedom of the entire force power list. You can also take on a padawan (a novice) who you will be responsable for training uptil the time that they become a knight. Occasionaly you will be assigned a padawan (either for plot reasons or for shortages in teachers/abundance of students). You get to go on missions, and basically roam the entire galaxy (within limits, as in the pages ive created are your limits).

From here theres several roots you can go down. Some of the best of the knights might in time be given the option of become masters. For now though, theres three additional titles for knights.

Guardian Knight

The guardians are protectors of light. They more then any other seek to destroy darkness where ever they find it. They are as ruthless in their pursuit of darkness as they are intense with there training. The Guardians over time lose some of there affinity with the force (restricting them to basic force powers) but in doing so they acheive a mastery of the sabre greater then any of the other classes.

Sentinel Knight

The Sentinel is the hunter. This knight actively hunts down deceit, injustice, and tyanny in an effort to bring them before the law and what is just. Rather then destroy they seek to rectify the darkness and bring it back to the light.They are proud and noble knights, and are welcomed on most planets as peace bringers, and many governments ave requested the presence of a Jedi Sentinel in order to see justice done and War avoided. They have a natural ability with both weapons and the force, favoring neither.

Consular Knight

The Consular seek to bring balance to the force. There main focus is force powers. While all Knights are strong with the force, the Consuars have a natural affinity to it. However this is not restricted to the lightside. Consulars, in an effort to bring balance, also use darkside powers. This is often frowned upon however, and many Consular are suspected to be aligned with the sith. In the years following the great Sith war, it is not an association to be taken lightly.

Masters apprentice

A few of you will be given the chance to become apprentices once more. Here you will be given the chance to run your own storyline and perhaps even create a world. As a masters apprentice you will be running a small section of the RPG, and will control all the NPCs involved. If you pass you will be allowed to become a master, with all the advantages that it brings.

Masters

The masters run the game. Without a core leadership of Masters this game simply wouldnt function, and these people work hard to make it all work. In some cases the title of master is given to non jedi - such as Reef who runs the Sith side of the game. This allows a measure of control by this person, and lets both new people and old alike know whose running the plot.

In this role, masters are allowed to hack you to peices, being the most skilled players with a lightsabre (including Jedi Guardians), the most skilled players with the force (including Consulars) and have access to the entire force power list.

If they are running a plot, you will be informed either by them, or via the announcements thread.

Theres only two grand masters. Master Mac'lar and Master Vao.
Master Mac'lar is an NPC, who resides on coruscant. Hes the grand master of all jedi (in other words, an NPC is in charge).

Master Vao is me, asmodaidark. This is so that i have a presence in the game and have some form of controlling influence. It also allows me to enjoy the game ive created, and in turn teach players.

Why is my name at the bottom of this page?


Well thats quite simple. When your current teacher, or alternatively one of the masters feels your ready for advancement they'll post your name here and let me know. From here, the same thread will be used for all you promotions. It also lets me ask you if you want to be promoted to a knight rank, or even if you want to be a masters apprentice. Its basically a system of thread keeping - no messy threads everywhere, and everyone can see whats going on

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