Character Classes
Created | Updated Feb 21, 2004
Humanoids
- Swordian-series
- Swordian
- Warrior
- Knight
Description: Good with swords, and getting the point across to the opponent. - Fistfighter series
- Fighter
- Brawler
- Wrestler
Description: Don't touch weapons, unless it's boxing gloves. Particularly blunt. - Healer series
- Cleric
- Acolyte
- Priest(ess)
Description: Great with healing magic. Generally have a calmer point of view. - Mage series
- Fire Mage
- Ice Mage
- Bolt Mage
- Aqua Mage
- Star Mage
Use the magic specified in element type; Star Mages use all four. They seem to have too much fun using it ... - Scout series
- Scout
- Surveyor
- Ranger
Description: They know the lay of the land, and if they don't, they find out quick. - Thief Series
- Thief
- Larcenist
- Burglar
Description: Good at acquiring items from other people. Getting them to give it to you is another matter. - Archer series
- Markster
- Sniper
- Targeter
Description: Better at long-range than close-range. Can be counted on to see ahead. - Biker Series
- Guy
- Punk
- Dude
Description: Great with mechanisms, especially those involving two-wheeled vehicles.
Monsters
- Prinny (Prinnies)
- Pvt. Prinny
- Sgt. Prinny
- Lt. Prinny
Description: Appear to be blue penguins, five feet tall, wearing knapsacks around their waists. - Kitty (Kitties)
- Kitten
- Catmorph
- Feline
Description: Mostly human, but with feline ears and tail. - Badge (Badges)
- Badgie
- Badger
- Badgest
Description: Five-foot-tall badgers, standing on hind legs. Good at dancing. - Toadstool (Toadstools)
- Spore
- Mushroom
- Fungus
Description: Large, mobile mushrooms with arms.