Rules of Monopoly

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History

During the American depression, a man named Charles B. Darrow of Pennsylvania created a game that let even common people feel like the great entrepreneurs of the time. He originally produced the game with a friend in the printing business, and sold it through toy shops in Philadelphia. The demand for the game became so great that he had a hard time keeping up production. He turned to Parker Brothers for assistance. They initially rejected it, but after a while they offered to purchase the game. It is currently sold in 80 countries, and in 26 languages. Most people don't know, however, that Monopoly is related very closely to a game called The Landlord's Game which was created and patented in 1904 by Elizabeth (Lizzie) J. Magie, from Virginia. Magie developed the game, which, like Monopoly, had forty spaces, four railroads, two utilities, twenty-two rental properties, and spaces for Jail, Go to Jail, Luxury Tax, and Parking, as a way to teach the single-tax theory.*

The Purpose of Monopoly

The purpose of monopoly is simple and to the point. Purchase all the properties, and drive the other players into bankruptcy.

Basic Set Up

  1. Find a board.
  2. Shuffle and place the chance and community chest cards, and place them in their respective boxes.
  3. Choose one token to represent yourself.
  4. Place tokens on the space marked "GO"
  5. Select a Banker.
  6. Issue each player $1500.
    • 2 $500
    • 2 $100
    • 2 $50
    • 6 $20
    • 5 $10
    • 5 $5
    • 5 $1

The Bank

After a suitable Banker has been chosen*, s/he will distribute the $1500 to each player. The assets of the bank and the players must remain separate. In other words, the banker does not get any perks for holding this position. At the beginning of the game, the bank holds all properties. The bank collects all taxes payed during the course of play, as well as fees and fines. If a player lands on a property and does not wish to purchase it, the banker auctions the property of to the highest bider. The starting bid is usually at least 10% of the asking price. The bank my also issue loans to players. This is done when a player "mortgages" the property. To do this the property must not have any buildings on any properties of that color group. While the property is mortgaged, the property can no longer collect rent, and the player receives, from the bank, the amount specified on the deed. To un-mortgage the property, the player needs to repay the bank the amount of the mortgage, with a 10% interest.

Buying property

To collect rent on a property you must first land on it, and second, purchase it. This can be done by paying the upfront asking price, or at auction, in which the highest bid wins. Players can also gain property by trading with another player, or buying it directly from another player. The buying and selling of property must be completed during the player's turn; and any trades between players must be negotiated during one of the two player's turns as well, this simply allows for fair play. If a player is forced into bankruptcy the player which holds the loser's debt gains all of his/her properties.

Collecting Rent

This is the only way to win the game. You can collect rent from any player that lands on any un-mortgaged properties that you hold in your possession. If you hold all the properties of one colour you have a monopoly. If you have a monopoly you can collect double rent on all un-mortgaged lots, and you can build houses and eventually hotels. The construction of houses enables the player to charge more rent. Players should note that you are required to build equally on your monopolies. This simply means that you can't have one property with two houses if the other properties do not have any. The same rule applies while de-constructing, houses and hotels are sold back to the bank at 50% of the original cost. If one property has four houses the owner is then able to construct a hotel. With the construction of a hotel all houses on the property are removed. The hotel is the most development that a player can have on any given property. Some properties cannot be built upon, include the railways and utilities. These properties automatically collect more rent as similar properties are purchased.

Special Spaces

The most important space on the board is "GO". Each time you pass this space you are paid $200 by the bank. If you land on the spaces marked Chance and Community Chest, you follow instructions on the cards. If you land on the spaces marked income tax and luxury tax, you are required to pay the bank the amount of taxes specified. Free parking is a neutral space that cannot be owned, and does not cost the player any money if they land on it. The most feared space is "Go to Jail." If you are unfortunate enough to land here, you are sent to Jail.

Jail

You can be sent to by landing on the space marked "Go to Jail," rolling doubles three times in a row, or by drawing a card that sends you to jail. While you are in jail you are still allowed to collect rent from other players, and make trades. There are several ways to leave your cell. If you have drawn one of the "get out of jail free cards you may present it during your next turn, and continue around the board. You can pay $50, or you could attempt to roll doubles. If you manage to roll doubles you are allowed to leave jail and travel the number of spaces shown on the dice. Unfortunately, if you do not manage to roll doubles you must wait until your next turn before you may pay your bail. The final way to leave the jail is to wait three turns, then you are free to leave.

Strategies for winning the game

There are basically three types of players in Monopoly. Each kind of player has their own strategy for playing Monopoly.

The cautious player saves as much money as possible and never buys any houses. This player is betting that the other player will overdevelop their properties, and will loose all of assets when they are forced to "make repairs" through either the chance or community chest. This strategy rarely works unless you have enormous reserves of cash, or you are playing against very inexperienced players.

The second type of player more closely resembles the capitalist that the game was modeled after. This player will purchase any property that they land on, and construct houses and even hotels, provided that they have enough money to do so. Many of the more avarice players will even mortgage a few properties in order to purchase a new one. This player tends to take great risks for even greater rewards. Often relying on the income from passing GO.

There is a third type of intermediary player, one that combines both strategies, and often wins because of it. This player purchases every property that they land on during the initial stages of the game. Once all of the properties have been purchased, the player begins to save money. After saving enough that s/he has roughly three times the cost of rent on the most developed property, s/he will begin to purchase houses. This player will not, however, purchase more than three houses, and will never purchase a hotel. With each building the player will save more money, so that if and when they draw the "make repairs" card they are able to make repairs while still keeping enough money that they can survive at least three turns.

Hot Properties

Many players prefer to purchase certain properties. The best investments are the Railways. These four properties are a moderate price, and although they do not have the potential to earn as much as a property with a hotel built on it, railways will begin to repay you after the eighth time someone lands on it. If you are using the intermediary strategy these properties are a must have item. Not only are they cheap , but there are multiple cards in the decks that will send players to the railways.

The other set of properties that are often looked down upon, are the utilities. This is simply because the return on the property is variable. It is recommended for players following the intermediary strategy to purchase these properties.

The colour groups that are the most valued (in order)by intermediary players are the orange, red, violet, and yellow groups. These colours are desired for their placement on the board. If you notice, they receive the most traffic because they appear after jail. Any player that is leaving jail, must cross this stretch of space. The jailbird has a very high chance of landing in the orange.

The avarice player will undoubtedly try to purchase the green and blue properties, while the cautious player will avoid these properties due to their high cost.

Variations

There are many different styles of game-play with Monopoly. Because the game can last for quite a long time, many people change the rules to decrease the duration of the game.
The most common changes are:

  • Limit the game to one hour. The player with the most assets wins.
  • Deal out some, or all, of the properties to the players prior the beginning of the game.
  • Increase or decrease the amounts paid for income tax and luxury tax and jail.
  • Double the amount paid to players, if they land on GO.
  • Properties cannot be bought until the player passes GO for the first time.
  • Place all fees and fines in the centre of the board to be collect by the first person to land on FREE PARKING.
  • Issue a warning the first time a player lands on GO TO JAIL.
  • Send a player to jail if they roll three doubles in a row. This is the equivalent of a speeding ticket.
  • Ignore the equal build rule
  • Ignore house limits, this allows properties to have multiple hotels.
  • Ignore the auction rules.
  • If you land on a railway station, you have the option of moving straight away to any other railway station owned by the same player (not passing Go). You pay double rent (once for each station).
  • The owner of one utility can pay $100 extra rent to demolish two of an opponent's houses when landing on the appropriate space. An owner of both utilities can pay $200 to demolish three houses.
  • Play with teams. Teams of two share a specified amount of money, and move two pieces around the board.
  • Purchase a board that has a theme you enjoy. This is probably the most common variation. Monopoly comes in many "editions" including Classic, London, New York, Star Wars, Star Trek, etc.
  • For more ideas, you could look here, at Ask H2G2.


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