Standardised RPG- Rough
Created | Updated Aug 22, 2006
Body: 9 +2+1+1 = 13
Mind: 8 +1 = 9
Soul: 13 +1+1+2 = 17
Wood Elves
Wood Elves are much like their high elven cousins in stature and grace, but differ in their interests and expertise. Wood elves are lovers of nature and things that are green, and make the best archers.
Bonuses:
+2/+0/+1
Natural Empathy
Natural Magic Affinity
Low-Light Vision
Stealthy
Eagle Eye
Race/Class
Stealthy (Body)
The shadows are a second home to you, and your movements are controlled and silent.
(Element) Magical Affinity (Soul)
For some reason or another, magic of a specific element is used naturally by you, even without you having learned about it. This element acts as a primary element.
Natural Empathy (Soul)
You are most at home around nature and animals. You can find your way through any terrain, know which plants are good for what, and even speak to the animals in a limited fashion.
Low-Light Vision (Body)
The cones in your eyes respond to dim light as well as bright, giving you normal vision in low-light situations.
Eagle-Eye (Mind)
Your eyes are exceedingly sharp, able to spot things close up and far away that no-one else would have. Due to this, your accuracy with ranged weapons is incredible.
Divine
The divine are people who have recieved their power from someplace beyond our mortal plane. Often champions of justice or evil, the divine use powers that are often hard to come to grips with.
Requirements:
Body: Any
Mind: Any
Soul: At least 11
Gains:
+1/+0/+1
(Element) Magical Affinity (Player Choice)
Druids are the gaurdians of nature, the watchmen of the woods. They are in tune with nature's subtle rythms, and hold a special bond with all animals.
Requirements:
Body: Any
Mind: At least 8
Soul: At least 13
Natural Magic Affinity
Gains:
+1/+0/+2
Natural Empathy
Transform: Bear/Wolf/Hawk
Agile (Body)
You are light on your feet, but are more commonly found in the air. Flips, jumps, and falls are your bread and butter.
Requirements:
Body: At least 8
Mind: At least 6
Soul: Any
Photographic Memory (Mind)
Nothing escapes your mind. If you see or hear something, you can always remember it exactly.
Requirements:
Body: Any
Mind: At least 9
Soul: Any
Stalwart (Soul)
Nothing can slow you down. No poison is effective, no spell binding. Your spirit just won't back down.
Requirements:
Body: At least 8
Mind: Any
Soul: At least 10
Strong-Willed (Soul)
Illusions and things that mislead the mind and challenge the soul have a hard time getting a hold on you.
Requirements:
Body: At least 8
Mind: At least 8
Soul: At least 10
Arrogant
You know you're the best, and you make sure others know it as well. You hate being shown up.
Gain:
+1 Stat Points
Light Armour
Light armour is thin, lightweight armour that is easy to move in. It won't stop arrows or stabs, but it can turn glancing blows and absorb a little bit of impact. It makes little to no noise, so it is very useful for the stealthy.
Knife: Body 3 (Small)
Quarterstaff: Body 3 (Medium)
Longbow: Body 10 Mind 10 (Large)