A Conversation for Role-playing
Crowley Started conversation Nov 23, 1999
Quick joke for you; How many Call of Cthulhu players does it takt to change a lightbulb? All of them! Never split up the party!
...If you've ever met any Cthulhu players, you'll get this. If you haven't, you won't have a clue what I'm drivelling about. Oh, well.
Ok, so how many Paranoia players does it take to change a light bulb..?
About 82 at the last count...
One to fill in the illumination source request form
Thirty five desk clerks in BLB sector to approve or reject the request for no apparent reason.
One high programmer to authorise ultraviolet light.
Four to form a mission team to hunt down and terminate the commie mutant traitor that produced the dud bulb in the first place.
The remaining twenty clones of the preceding four as they come to sticky ends in the service of the computer, their secret societies, or beta complex.
Twenty vulture squadron goons to provide security while the bulb is actually replaced
One or more expendable infra-red citizens to test the new experimental light bulb
Researcher 159334 Posted Nov 7, 2000
How many Traveller Mailing List members to change a lightbulb?
5 to argue on the TML about whether or not lighbulbs are canon
3 to argue on the TML about whether or not lightbulbs are technically feasable or require handwaving
7 to wander hopelessly off-topic
4 to write homebrew lightbulb changing rules for CT, MT, TNE and T4
1 to point out that GURPS has lightbulb changing rules already
1 to search through old issues of Challenge for Library Data on lightbulbs
Loren Wiseman to approve the G:T Changing the Lightbulb sourcebook
Marc Miller to confirm that lightbulbs are part of the Official background
Jesse De Graff to do the artwork
1 to post a message about why he prefers darkness in his Traveller Universe
1 to point out that noone's actually changed the lightbulb
Sham69 Posted Dec 16, 2000
How many White Wolf players does it take to change a lightbulb?
5. Two who are more intelligent than the others to covertly control everyone else and three so that the fight is uneven so that one of the intelligent players can dominate the other, eventually destroying him and using his new-found resources to order a change of lightbulb.
Unless everyone gets bored of just playing over a power struggle or the GM looses all his d10s.
Alex Danov Posted Jun 10, 2003
How many Deadlands players does it take to change a light bulb?
One mad scientist to develop electricity and in doing so go insane.
Three gunslingers to search the undead infested towns for a ladder to reach the lightbulb.
Another mad scientist to develop the lightbulb.
Six Indian braves and their shaman to insist that the lightbulb is evil and all the characters should follow the old ways.
One preacher to insist that god's light is all you need.
One Huckster to insist that manitou magik is all you need.
One journalist to photgraph the event,
And one NPC just to get on with it and change the damned thing.
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