A Conversation for The Monty Hall Problem
Dungeons & Dragons!
Schubert Machiavelli Started conversation Sep 22, 2003
On a tortuously related note: In 1980s Role-Playing Game parlance, a game in which the rewards given were ridiculously disproportionate to the amount of effort required to get them was known, punningly enough, as a ‘Monty Haul’
For example: a dungeon scenario populated with feeble monsters, but with each room containing a treasure chest; the resultant lack of challenge in such an adventure where the prizes were too easily attainable was supposed to be reminiscent of Mr Hall’s game show.
Just thought you'd like to know...
Dungeons & Dragons!
Mina Posted Sep 23, 2003
I'd never heard that! Not that I've played D&D at all you understand...
Dungeons & Dragons!
Schubert Machiavelli Posted Sep 29, 2003
I even think it got a mention in the glossary of the very old, classic Puffin Plus book ('for more mature readers') "What Is Dungeons & Dragons?™", among other places. It was a very 1980s White Dwarf-y bit of parlance.
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