Homeworld- the Game

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Homeworld is one of the best real time strategy games there are, developed by Relic Entertainment and published by Sierra Studios and won several awards. Maybe the most interesting thing in the game, which came out at 1999 but is still one of a kind, is that the game is in REAL 3D! How can that be? The game takes place in space, without any ground, so you can view and move your ships from any possible angle and zoom in and out of the selected ship you want!

The Story of Homeworld

The storyline describes the journey of the Kushan/Taiidan (you choose) race that have life on the desert planet of Kharak for some millennia, but with the advancement of their technology they start to bring proof to myths as old as the race, according which, Kharak is not their original home world. Genetic research has concluded that their biological and biochemical structure is completely different from those of almost all of the Kharakid life forms. But the real turn-about was the discovery of an ancient city at the great equatorial desert of Kharak. Within the city were two significant discoveries: a space craft equipped with hyper-space drives, which jumped technology on Kharak hundreds of years forward, and a single black stone, on which there was a basic schematic of the galaxy, and in it, a line drawn between two coordinates- the first were those of Kharak and the second was marked "Hiigara"- home.

A mothership was planned and built for 6 decades. The Goal- returning home. The single player game starts with the hyper-drive test, and from there on, the plot thickens.


In each new level you move your mothership and fleet by hyper-space to your next location at the journey home. Another interesting feature in this game is that, unlike most strategy game, in each new level you have exacly the same ships you had at the end of the previouse one.

Game Interface


As mentioned earlier, the play is real 3D, so the play interface is obviously different than other strategy games. The game has an exelent training session which explains exactly how you do everything.

Movement


Moving is performed by a special command, which displays a horizontal disc with the selected ship as its center. You select the horizontal direction and distance you want to move your ship to. If you want 3D movement you can determine how "high" or "low" in relevance to the disc you'll move. If you want to move greater distances, you can zoom out to a "sensor" mode, which is kind of a map, and use the same movement method.

Battles


Attacking an enemy ship consists of the player issuing a ship (or, usually, a group of ships) the attack command and choosing it's tactics and formation, according to which there are different maneuvers programmed into the game that manages the battle. These battles are usually very spectacular, especially with fast, small ships. During battle you can zoom on any unit without selecting it and follow all of its moves (you can do this always, but it's extremely cool at battles). A drawback is that you can't see how much life the enemy ship has, although it starts to show "injuries" after a while.

Building & Harvesting


The building is performed at the mothership or at carriers (which are more than half the size of a mothership). You can build simultaneously one ship of each kind you have in store. The kinds of ships you build are determined by how much you research. The research takes place at special research ships.

There are three basic classes of space ships, from smallest to biggest:
  1. Strike Crafts
  2. Capital Ships
  3. Super Capital Ships

Each of these classes is divided within itself to classes, which need to be researched seperately.

The resources used in the game are asteroids and cosmic gas, which are all transformed into RUs (Resource Units), and are collected by a special ship called the Resource Collector (how surprising).

For Summary...


As mentioned before, this game's interface and unique style are still unique, maybe because people have a hard time adjusting to something extremely new and different, and not all that more convenient. The only other game that uses this special kind of interface is its sequel- Homeworld: Cataclism.

For more details: The guide on Homeworld's home page.


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