Grand Theft Auto - The Computer game
Created | Updated Sep 4, 2003
In 1997, DMA design released Grand Theft Auto, a controversial, but successful game, originally for the PC, but also released on Playstation and gameboy colour.
In the game you control a criminal, who does various jobs for a series of gangsters, and other villians. Your jobs involve all manner of criminal activities, including assasination, prostitution, drug dealing, gang warfare and bank robbery. You are a skilled carjacker, which allows you to steal the cars needed to get around the vast cities which are the setting for the game.
The game is mainly 'arcade' in style, with an emphasis on action, rather than tactics and strategic thinking. Much of the action involves on car chases, although sometimes you must be on foot, either to chase people covertly or take on people where the car cannot go.
The Aim of the game
Grand Theft Auto is made up of a series of levels each set in one of the three cities in the game. In each level, you have a target number of points to achieve, and you have five lives to attain the score. If you manage to get enough points, you must then drive to a certain location to complete the level, which allows you to progress to the next one.
Apart from that, you are free to do what you want. You could just explore the city, cause death and destuction amid the traffic in the city, or steal and sell cars for profit, although if you want to complete a level, you will almost certainly have to complete missions. Even in missions you still have some freedom, as usually you are free to choose the route to take, although the destination is usually fixed. This level of freedom is not found in most action-based computer games.
Earning points
There are various ways in which you can earn the points needed to complete each level.
You can earn some points by committing various crimes, such as ramming cars (10 points each), and killing policemen (1000 each). The more serious the crime, the more points, but also the more the police will pay attention to you. Another way to make money is to steal cars, and sell them at the many docks around each city, usually earning several thousand points.
These ways can give you quite a number of points but this is not sufficient to earn the millions of points needed to complete each level (unless you have a lot of patience), so you will have to take on missions to complete a level. If you complete a mission successfully, you get 'paid', a large amount of points. A typical payment is in the region of 50,000 points.
Also after completing a mission, you get an increase of 1 to your score multiplier. The score multiplier is multiplied by the normal score for something, to get the points you actually get. For example a multiplier of 3 will mean that you get 3*10 = 30 points for ramming a car, rather than the normal 10 points. This applies for anything you get points for, including the payment for completing a mission.
The Missions
In most cases, you get missions by answering telephones, although some missions are allocated on the spot, or require you to find a vehicle to start them.
When you take a mission, you will be given a series of instuctions that you must follow. You get the instructions in stages, so your objectives might change halfway through if the situation changes.
Many of the mission involve tasks that can be completed at the your own pace, so you can take a leasurely pace, and observe the traffic laws, although there is always a temptation to cut corners. However, sometimes the game imposes time limits on mission completion, or there may be people chasing after you, such as enemy gangsters, or the police, forcing you to cut corners, to get to your destination on time and/or evade your pursuers. This means running red lights, driving on the pavement(risking running over paedestrians), and finding shortcuts.
The police
Whilst the cities have other emergency services, as a criminal you are more likely to notice the local cops.
The police are constantly on the lookout for criminals. You have a 'wanted' level, which reflected how much attention the police pay to you. At the start of the game this is at zero and they ignore you, but when you commit a serious crime, the police start to notice you, and your wanted level increases, up to a maximum of four.
At one, the police tend only to give chase if they are in the area anyway, whereas at four, the police set up roadblocks on major roads, and shoots you on sight, and send everyone available to your location. The more crimes you commit, the higher the rating goes. Also, sometimes you automatically get noticed, if a mission lead to someone calling the police, or in the case of bank robberies that not suprisingly put the police on full alert.
The police's aim is in general to arrest you, although they will not hesistate in shooting you, or trying to ram you off the road, in the desperate attempt to stop you, and they get more trigger happy the higher your wanted level. On arrest, you are dropped of at the nearest police station, taking all your weapons and armour, and halving your bonus multiplier, but resetting your wanted level back to zero.
The police are very determined to catch you, but you can give them the slip. Dotted around each city are a number of respray shops, where your vehicle can be resprayed, or the licence plates changed, to disguise it. This makes the police think you are someone else, even if they see you enter the shop, although this does cost money (i.e. points).
Pickups
In the game, you can pick up many objects, that are contained in crates, and in fact this is where you obtain all your weapons.
Weapons
The pistol is a rather uninspiring weapon, but it is the most readily available. It fires shots one at a time, and whilst it is good enough against individuals, is not very useful in destroying vehicles.
A machine gun is quite a step up from the pistol, allowing rapid firing, and can destroy most cars in seconds. The availability of machine guns is more limited than pistols.
The flamethrower is very destructive, and highly effective, but it only has a short range. If you use it to destroy cars, this short range means that you are at more risk of being caught in the explosion. If you can handle the downside of using the flametrower, you are rewarded with a tripleing of the points you get for killing people and destroying cars.
The rocket launcher is one of the most destructive weapons, that can destroy most vehicles in a single shot, as well as causing a large explosion that could kill more than just the original target. This can be a downside, as if the rocket hits something close to you, you can get caught in the explosion.
Body Armour is not a weapon, but is very useful in combat. Normally being shot once is enough to kill you, but body armour will protect you from three shots before its power runs out.
Powerups
Some of the powerups are self-explanatory, such as the extra life and (bonus)multiplier increase. However, there are some more interesting bonuses, that deserve more of a mention:
The Police Bribe is useful if the police are looking for you, as it reduces your wanted level to zero, so they suddenly ignore you, in a similar manner to going to a respray shop.
On picking up a Kill Frenzy, you are given a time limit in which to get a certain number of points, and usually a weapon to do it with. This encourages you to cause carnage by blowing up cars and killing people, attracting the attention of the police. This increases the challenge, as you then have to avoid (or kill) the police whilst getting the points, although killing the police earns you more points than killing civilians.
If you succeed you get a reward, and your wanted level is reduced to zero, so the police ignore you. This provided an incentive to complete the challenge, particular as if you fail your wanted level is likely to be high, due to the killings and destruction usually involved in an attempted killing spree.
These missions sometimes give you a vehicle to complete the frenzy. These include tanks, and remote control cars packed with explosives.
The Speed Up and Car speed up powerups are similar, in that the former allows you to run faster, whilst the later speeds up any cars you drive. Both of these are therefore useful if you are in a hurry.
The Get outta Jail Card, unlike the other powerups, is not used immediately. Instead, it is used when you are arrested, and means you get to keep any items you are carrying, as well as your bonus multiplier.
Vehicles
In the game, there are a large number of vehicles, each with their own characteristics, from fast sports cars, to slow but resiliant lorries. These you can steal, each by throwing the occupant onto the street, or breaking into ones that a parked. Some vehicles are also provided in missions, or hidden in various parts of each city. Also, each city has a train service, that lets you travel quickly around it.
Much of the traffic of each city consists of cars of various sorts. These vary considerably in speed. The more sensible cars are fairly slow, and have appropriate names such as the Bug. The sports cars however are much faster, and have names like Jugular* which reflect their more adventurous nature. These are more suitable for high speed cases, whereas the slower cars are more suited to missions with no time-limit. Vans also similar to cars as well, although they usually are at the slower end of the scale
Some of the vehicles are longer, and more unwieldy than cars. These include limousines, buses and coaches, but the biggest of these is the tanker. Due to their bulk each one takes a long time to speed up, or slow down, and they have similar difficulties in turning, having a wider turning circle. This bulk also gives such vehicles more pushing power, making them ideal for ramming cars out of the way, and also makes them hard to ram. They also tend to be more resiliant, taking more damage before they are destroyed.
In contrast, motorbikes are small and much more manoevreable, with a smaller turning circle, and are able to speed up and slow down very quickly. They also tend to have high top speeds. Their lack of bulk, however, that they are more vunerable. They can take less damage, and are easier to ram, whilst having very little ramming power of their own, and a violent enough collision can throw you off the bike.
The emergency services also have vehicles, that can be stolen. Fire engines are large vehicles, similar in handling to tankers. They are called out whenever there is a fire, usually as a result of an explosion. Ambulances are similar to small vans, and are called out in the case of someone being injured. Both of these are frequently the result of your actions. Finally the police in the squad cars are called out to chase criminals, you in particular. Unlike other drivers, the police cannot be simply thrown out of their vehicles, but their cars can be stolen if their driver is killed, or lured out of the vehicle. None of these vehicles can have their plates changed to reset your wanted level.
One exception to this is the tank. This, as would be expected, can simply drive over other vehicles on the road, and cannot be rammed by other vehicles. It can take a lot of damage before being destroyed, although it isn't quite invincible. The tank is very rare, and is usually hidden, on levels that have them.
Conclusion
The success of Grand Theft Auto led to a number of sequels.
These started with London based expansion pack Grand Theft Auto: London, followed by the first proper sequel, Grand Theft Auto 2, both of which appeared on PC and Playstation(Grand Theft Auto 2 also appeared on the Dreamcast and Gameboy Colour). The most recent sequels, Grand Theft Auto 3, and Grand Theft Auto:Vice City have appeared on PC and Playstation 2, and have abandoned the top down view of the earlier games, for a 'proper' 3D view.