A Conversation for Mental Meanderings
Never ending story game
Flake99 Posted Apr 3, 2003
Which was why he had chosen a green flannel to travel the lenght of the Universe on.
Never ending story game
Laura Posted Apr 3, 2003
Oddy was VERY imaginative. However, landing on X2's nose had perhaps not been the best decision to make.
Never ending story game
Darkwin - the critical morass from terrarium Posted Apr 3, 2003
Another reason was that he felt like a shark on it. It was this hypersimulation of some kind only he could figure out. But it was there. He picked up a phone and dialed 42 (lol ), aiming to contact HQ for summarized report. Instead,
Never ending story game
Flake99 Posted Apr 3, 2003
...he had grabbed the daffodil from David (X2's straw hat) and jumped into the safety of some nearby cables.
Never ending story game
Darkwin - the critical morass from terrarium Posted Apr 3, 2003
Changes: TIA
A reason was that it felt like a shark on his nose....
... some kind only it could...
Oddy picked up the phone...
(sorry for the confusion)
Never ending story game
Laura Posted Apr 3, 2003
he unknowingly phoned a pizza delivery company, and the message was recorded by a secret government department.
Never ending story game
Laura Posted Apr 3, 2003
er, we have a bit of a simulpost problem here . I like the dafodil one, could bring the phonecall in later perhaps. Or previously.
Never ending story game
Laura Posted Apr 3, 2003
(could use the dafodil to bring the story back to the present moment once we've explained how Oddy had ended up in the room and why X2 had left the flannel there I suppose)
Never ending story game
Darkwin - the critical morass from terrarium Posted Apr 3, 2003
also, sorry for the confusion and all... this always happens. It's this improbability thing surrounding me LOL
Never ending story game
Laura Posted Apr 3, 2003
(ok then ) The department couldn't understand a word of the conversation, but were able to trace the caller to the West Laboritory of their genetic engineering project.
Never ending story game
Flake99 Posted Apr 3, 2003
Oddy looked around. He was in a cage, with a human and a chimp. Hmm. Within seconds he had chewed his way through the bars and was off, running down the corridors. He knew he should have come here. In all of the confusion, he had forgotten his flannel.
Never ending story game
Laura Posted Apr 3, 2003
The chimp picked the flannel of its face and looked enquiringly at it's companion.
Never ending story game
Flake99 Posted Apr 3, 2003
"What was all that about?" asked Raymond. "Not too sure, old chum" replied X2, "but as the cage is open, shall we escape?"
Never ending story game
Laura Posted Apr 3, 2003
"I'm game", Raymond replied as he picked up chimp and flannel and made for the exit.
Never ending story game
Darkwin - the critical morass from terrarium Posted Apr 3, 2003
Their visions (once thought to be peripheral) was now arguably pathetic. Something happened somewhere, and that something affected the vision, that's right - the ones that once was thought to be peripheral.
Never ending story game
Flake99 Posted Apr 3, 2003
The pair were on the run for 24 minutes before the lab got bored of looking for them and went to the pub. Unfortunately, that was exactly where Raymond and X2 had chosen to hide...
Never ending story game
Darkwin - the critical morass from terrarium Posted Apr 3, 2003
But fortunately enough, they were hidden.
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Never ending story game
- 81: Flake99 (Apr 3, 2003)
- 82: Laura (Apr 3, 2003)
- 83: Darkwin - the critical morass from terrarium (Apr 3, 2003)
- 84: Flake99 (Apr 3, 2003)
- 85: Darkwin - the critical morass from terrarium (Apr 3, 2003)
- 86: Laura (Apr 3, 2003)
- 87: Laura (Apr 3, 2003)
- 88: Flake99 (Apr 3, 2003)
- 89: Laura (Apr 3, 2003)
- 90: Flake99 (Apr 3, 2003)
- 91: Darkwin - the critical morass from terrarium (Apr 3, 2003)
- 92: Laura (Apr 3, 2003)
- 93: Flake99 (Apr 3, 2003)
- 94: Flake99 (Apr 3, 2003)
- 95: Laura (Apr 3, 2003)
- 96: Flake99 (Apr 3, 2003)
- 97: Laura (Apr 3, 2003)
- 98: Darkwin - the critical morass from terrarium (Apr 3, 2003)
- 99: Flake99 (Apr 3, 2003)
- 100: Darkwin - the critical morass from terrarium (Apr 3, 2003)
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