| | |  | This is the Message Centre for Tavaron da Quirm - Arts Editor << Hi Tav. Elektra here. Tav, I sent you an email card to your hotmail account. >> |  |
 |  |  | Subject: Subbing Guild Wars Posted Mar 13, 2012 by Gnomon: ciabatta and mortadella This is a reply to this Posting
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25
  |  | Melee is "close combat". But what phrase can I use to describe "ranged combat?
Another question:
"The Guardian can use three virtues that provide a passive benefit for them and, if chosen, a smaller benefit for their team. These virtues periodically provide either a blocking effect, attacks causing burning condition, or a better health regeneration."
I'm puzzled by the second sentence here. Is it describing the three virtues?
Virtue A: a blocking effect Virtue B: attacks causing burning condition Virtue C: a better health regeneration
If so, I'll remove the word "either" because "either" means there are only two things. Virtue B doesn't sound like a passive benefit.
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 |  |  | Subject: Subbing Guild Wars Posted Mar 16, 2012 by Tavaron da Quirm - Arts Editor This is a reply to this Posting
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  |  | 1. Wintersday is an event that happens every year at Christmas/winter solstice/New Year and (for the other side of the globe) middle of summer. So when something is released on Wintersday it means usually at Christmas, because Christmas is the main event. It's just not called Christmas or solstice or New Year, it's calles Wintersday.
What difference does it make that the name only exists in the game? Sorry, I don't understand what you don'T understand.
2. got to read in which context I used that term Generally it's something that you don't carry around with your character but is part of the game environment. This can be a trebuchet for instanze or a cannon.
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 |  |  | Subject: Subbing Guild Wars Posted Mar 19, 2012 by Tavaron da Quirm - Arts Editor This is a reply to this Posting
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37
  |  | Not necessarily match the number of players but more players means more enemies, yes.
Every character has a home town depending on the race of the character they play. In the home town every player has an instanced (I already explained that word) part that reflects the players progress and choices in the game. This means by entering this part of the town every player sees something different, it's like the Hall of Monuments in Eye of the North, just on a bigger scale. The players can take friends with them to their own home instance but other than that the look is really always different for every player. People in the town could for instance put up a statue of the player character if the player did something great or maybe there are people in the home instance who the player met on their travels through the world.
Sorry, could you tell me where I wrote this about the systems?
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